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  1. #71
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,223
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    I made 2 weapons on Pagos before I heard about the new logos system. I'm done lol.

    With Logos it just seems like SE is throwing more complications in simply to complicate things again instead of coming up with an innovative and exciting system. At this point I have no interest in even setting foot in Pyros. Shame too, first expac I wont walk away with multiple relics, or even a single relic, for. Had high hopes for Eureka reinvigorating my interest in this game, but if anything it drove me to play more other games instead and also made me question whether or not I will even buy the next expac. The advertising will have to be crazy good to get me to keep going past 4.55 at this point, if I even make it that far...
    (5)

  2. #72
    Player
    AdenTaylor's Avatar
    Join Date
    Oct 2013
    Posts
    23
    Character
    Wind-up Aden
    World
    Omega
    Main Class
    Lancer Lv 90
    No. It's lazy, uninspired, boring content designed to be a huge timesink with very little enjoyment involved.
    (6)

  3. #73
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,132
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    Quote Originally Posted by Hyperia View Post
    Eureka was designed to have the players figure out things on their own and then share information among each other for the betterment of the players. Without a critical mass of people in Eureka, it becomes unworkable and there in lies its flaw. Its not like a dungeon where you can contently funnel people into it thanks to the roulette, its a pyramid that once your done with that floor, you go up. The problem with this just like a pyramid, the amount of people who completed the previous levels gets less and less as you reach the top.

    Its an experiment on multiple levels, content, zone work, player assistance level and even management as Yoshi let the FFXI team make this for the most part. As long as they learn and improve things in the future, hopefully we will get better content.
    Isn't this in it's second iteration? Have they taken any steps?
    (0)

  4. #74
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,223
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Hyperia View Post
    Its an experiment on multiple levels, content, zone work, player assistance level and even management as Yoshi let the FFXI team make this for the most part. As long as they learn and improve things in the future, hopefully we will get better content.
    Where does it say the XI team made Eureka? I know it was inspired by (all the worst parts of) XI and some of the XI team now works on XIV but I never heard it was mostly made by the XI team. Esp since the current and small XI team is pumping out monthly content updates I think it would be hard for them to do something of this scale.
    (4)

  5. #75
    Player
    TheTomberry's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    75
    Character
    Tom Crescent
    World
    Moogle
    Main Class
    Conjurer Lv 80
    I enjoyed Anemos a lot, even though it was just unending FATEs farming. You could talk a lot in the NM train and there weren't many salty people. On the other hand, Pagos is probably the worst piece of content I have ever seen in a MMO (and I've played a lot of GW1/2 and WoW), I don't even want to set foot there to access Pyros anymore.
    (2)

  6. #76
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,039
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Vidu View Post
    By now I honestly believe that their biggest mistake in regards to Eureka was putting the relic in there - because now a lot of people who arent intrested in the content feel forced to do it (and they are, if they want the relic). If Eureka would have been truely as optional as crafting, gathering and UWU are, there would have been a lot less of an outcry.
    Currently, people who just dont enjoy the content are doing it and are (rightfully) upset about the whole situation.
    Not just the relic weapon, but plot. The fate of the Isle of Val has been a mystery since post-ARR, originally raised in the course of the MSQ, and here it is at last... have fun slogging through the content to find the answer, right?

    Granted, the crafting and gathering questlines also have stories locked behind them, but you can chip away at that at a much slower pace, or skip a lot of the work by buying all your requested items from the marketboard instead. (I don't do that, but people can if they want to.)

    Other "outside of normal gameplay" activities like PVP - or even Diadem as far as I'm aware - don't have story locked behind them in the same way.


    It also seems quite hard to gather a group or even a second player for completing the challenge log entries to level up (at least in English on a JP server), and trying to grind solo is massively slower and harder. I just don't want to have to spend my time doing this tedious work when I could be doing something enjoyable.

    I think that's what it comes down to. It's "required" work in a different gameplay style to the rest of the game. I wouldn't buy a game that made me play this sort of content from the start, so why should I suddenly be expected to enjoy it seventy levels later? I didn't sign up for this.
    (4)
    Last edited by Iscah; 10-26-2018 at 05:31 PM.

  7. 10-26-2018 06:42 PM

  8. #77
    Player
    Artorias's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    35
    Character
    Lupi Leonhart
    World
    Odin
    Main Class
    Monk Lv 90
    I dont enjoy Eureka at all. It become pretty fast boring, and it also feels like i achieve nothing at all there. Feels more like a big waste of time there. And all this monotony there is also giving me more a feeling of demotivation. Really poor and bad "content" in my eyes.
    (5)

  9. #78
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,066
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Anemos was good, Pagos was so bad that I stopped after one level, Pyros I won't be able to try out because I can't be bothered to do Pagos. :/
    For me they just included a content block with Pagos.
    (1)

  10. #79
    Player
    JonBigwood's Avatar
    Join Date
    Nov 2013
    Posts
    415
    Character
    Jon Bigwood
    World
    Odin
    Main Class
    Gladiator Lv 80
    For me Anemos was boring but it had some new things like needing a party to kill even low level mobs, having death risk crossing the map at low levels. A very good thing which is people help each other a lot and if you are in a place where people pass you easily get raised. People inside parties go a long way to raise people inside their party too. The feeling of getting beter quality of life as you level up and can move around with less risk, until you have the mount, a great step. Even then you die a lot and need raises. You are carried all the way inside the train since all the damage is done by high level people, in Pazuzu all damage is done by level 20 people. Later you carry other people.

    I think in Anemos it was a bit too easy to get many more weapons once you have the first one. I loved that. Probably because it was launched late in the patch and the weapons were already worse than the tome ones people already had. There was also a lot of loot handed to you in Anemos, too much even (repeated gear to bore you, and lots of materia and minions too.) In Pagos the loot is scarce relatively and the most coveted loot is super difficult to get.

    Because of that, obtaining multiple weapons in Pagos seems to us a thing you wouldn't consider doing. Pagos phase is not longer to do than other previous relics but it is much harder than Anemos. It is this that has made people upset about it (plus the scarce/difficult loot.) I think Pagos is not worse than the atma or books or light phases of other previous relics. And many people didn't experience for example the Atma phase in its time which was very very much worse to survive. Except the ARR two inicial relic phases, which for me looked like part of the story, I always thought a second relic too much uneeded work. There are many other weapons around. Doing one relic is like a tradition, you don't do it for practical reasons.
    (3)
    Last edited by JonBigwood; 10-28-2018 at 11:41 PM.

  11. #80
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Vidu View Post
    By now I honestly believe that their biggest mistake in regards to Eureka was putting the relic in there - because now a lot of people who arent intrested in the content feel forced to do it (and they are, if they want the relic). If Eureka would have been truely as optional as crafting, gathering and UWU are, there would have been a lot less of an outcry.
    Currently, people who just dont enjoy the content are doing it and are (rightfully) upset about the whole situation.
    Let's be honest. They did this purely to avoid another Diadem scenario where no one did it. With Pagos, they can try to save face and point to some degree of activity. Diadem, on the other hand, is a downright embarrassment as it remains the only piece of content Yoshida has openly said they may simply close down. It's that unpopular.
    (10)

  12. 10-29-2018 02:53 AM

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