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  1. #61
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Jennah View Post
    I am filled with white-hot rage over Eureka. The relic grind was actually my favorite bit of content in previous expansions; and it's been taken away, to be replaced with this hot mess.
    If they gave me the option to get a Eureka weapon for 100,000 mendacity without ever having to set foot in the place again, I'd take it in a heartbeat. Maybe 2 or 3 times.
    As it is ... I suspect they're going to have to nerf Pagos much harder (like, it's over from level 20 to finished in less than 10 hours hard) AND telegraph enormous design changes, if they want enough people to even consider setting foot in Pyros...
    They need to make it so anything over lvl 30 gives some form of light. Challenge logs after 35 need to give light or Pagos crystals.

    Honestly, same with Anemos. If you're lvl 20 you get anemos crystals from challenge log.
    (4)

  2. #62
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,794
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    You sure can't enjoy Eureka if your only one in the instance. Left 10 times and keep getting put in a instance where I am only one in it. They need to fix this if they want ones to enjoy it.
    (6)

  3. #63
    Player
    swiss_Momo's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    535
    Character
    Noel Maimhov
    World
    Lich
    Main Class
    Bard Lv 90
    I have done all of the base relics plus 3 zodiac weapons, all anima weapons to the sharpened stage (so the 50 crystals step after umbrites) plus 4 finished lux weapons. Also all of the anemos weapons plus 4 full gears sets.
    Anemos was decent, but Pagos just killed it. Everything about it's design screams "f you for not playing Anemos the way we intended to!" with all its roadblocks and RNG layers. I leveled to 35 to finish the story once the train was back post first nerf, and haven't set a foot in there since. I highly doubt that I'll ever enter Pyros and the SB relic is now dead to me.
    (6)

  4. #64
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,471
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    I said it before in the "Eureka is ruined" thread about Pagos, but I'll say it here again: Pagos exhibits incredibly lazy design that apparently got the green light just because it'd be something to "keep players busy" through means of mindless grinding for hours (which this game's battle system is not designed for), incredibly stacked RNG to achieve anything outside of leveling with a dash of gating, attempts at dissuading player-adopted behaviors from Anemos (the NM train) and "oh, players just haven't bothered discovering the most efficient way of farming light" (Use a HQ pagos potion, face mobs south on all prime-numbered chains, make sure to spin your Magia board one full rotation every mob, squeeze an elemental in every 5th kill, have your healer spam /comfort on every 10th mob, and then pray RNG decides to mutate your mob on the 30th chain-- how did no players discover this simple, obvious trick?? )

    Pagos wasn't designed to be entertaining, it was designed to be a time sink on all fronts, and that's not acceptable. The biggest culprit is how much of a crutch RNG has become in Pagos to the point that it turns-off more people than it motivates to "tolerate" it, not helped by the fact that the "rewards" are clearly not desirable enough and the content itself does nothing to keep players engaged. They actually thought it would be acceptable to release another Diadem 2.0's Emergency Mission-esque loot system (in Cassie) by only having the drop go to one participating player (in a mob of say, 90+ people) as if there was no outcry against that idea; meanwhile the NM itself so scarcely gets spawned due to the fickle nature of the spawning conditions and lack of manpower most times to do so.

    The light system (or chaining, as a whole) discourages socializing (no time for idle chit-chat, or there goes your coveted chain 30) and I've seen it actually create animosity due to camping disputes. Worst yet, you can go for extended periods of no progress in your light bar while one or several people in your party won't shut up about all the light they're getting because RNG isn't just for Eureka lootboxes any more. I'm sure I don't need to elaborate on the Hakutaku eyes and the RNG needed to put-up with for something really only useful in Eureka (which is such a big hit right now that everyone is spending all their time in there, yeah?) or your XI nostalgia-fix glamour. I really could go on, but I'm preaching to the choir.

    I mean if you can enjoy it for whatever it is right now, more power to you.
    (17)

  5. #65
    Player
    Ashel's Avatar
    Join Date
    Oct 2011
    Posts
    23
    Character
    Ashel Doombringer
    World
    Adamantoise
    Main Class
    Gladiator Lv 80

    Pagos and Why I have started to like it.

    I have been playing Pagos substantially lately. I had struggled to get from 21-25. I really wasn't liking the content very well at all. However once I got to 25 and I met some really nice people that went out of their way, raising me and taxiing me to camps. I really felt a sense of community, more like I did when I was playing ffxi. I think that the idea of Pagos was meant to bring people together.

    I do agree that it is rough to get to the higher levels now that a lot of the hard core people have finished their weapons. I think my experience in the last week have been one of the more enjoyable contents due to people coming together. I only wish that more people would have this experience. I plan to buy a dual seat mount, so that I can help people, like was done for me.

    Please don't bash me too hard, this was only my experience. I don't have any friends that still play this game, so this was a different experience for me. To all those that have helped me lately in game, I wish you all the best. I really enjoyed your help.
    (2)

  6. #66
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Cidel View Post
    I said it before in the "Eureka is ruined" thread about Pagos, but I'll say it here again: Pagos exhibits incredibly lazy design that apparently got the green light just because it'd be something to "keep players busy" through means of mindless grinding for hours (which this game's battle system is not designed for), incredibly stacked RNG to achieve anything outside of leveling with a dash of gating, attempts at dissuading player-adopted behaviors from Anemos (the NM train) and "oh, players just haven't bothered discovering the most efficient way of farming light" (Use a HQ pagos potion, face mobs south on all prime-numbered chains, make sure to spin your Magia board one full rotation every mob, squeeze an elemental in every 5th kill, have your healer spam /comfort on every 10th mob, and then pray RNG decides to mutate your mob on the 30th chain-- how did no players discover this simple, obvious trick?? )

    Pagos wasn't designed to be entertaining, it was designed to be a time sink on all fronts, and that's not acceptable. The biggest culprit is how much of a crutch RNG has become in Pagos to the point that it turns-off more people than it motivates to "tolerate" it, not helped by the fact that the "rewards" are clearly not desirable enough and the content itself does nothing to keep players engaged. They actually thought it would be acceptable to release another Diadem 2.0's Emergency Mission-esque loot system (in Cassie) by only having the drop go to one participating player (in a mob of say, 90+ people) as if there was no outcry against that idea; meanwhile the NM itself so scarcely gets spawned due to the fickle nature of the spawning conditions and lack of manpower most times to do so.

    The light system (or chaining, as a whole) discourages socializing (no time for idle chit-chat, or there goes your coveted chain 30) and I've seen it actually create animosity due to camping disputes. Worst yet, you can go for extended periods of no progress in your light bar while one or several people in your party won't shut up about all the light they're getting because RNG isn't just for Eureka lootboxes any more. I'm sure I don't need to elaborate on the Hakutaku eyes and the RNG needed to put-up with for something really only useful in Eureka (which is such a big hit right now that everyone is spending all their time in there, yeah?) or your XI nostalgia-fix glamour. I really could go on, but I'm preaching to the choir.

    I mean if you can enjoy it for whatever it is right now, more power to you.
    All of this to get the equivalent weapon that you can grind out for tomestones super easy now, 370. The materia slots aren't worth the headache.

    It all comes down to is the time investment worth the result. And it seems to a lot of the playerbase, the answer to that is No.
    (5)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #67
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,138
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    Tried Eureka for the first time today. People are helpful but it was hard to find a group for a little bit. Krile made It sound like I needed to get the Aetherites to continue. So I ran up north to find I need to be level nine. Turned out I needed to level. People said eureka was like the Yo Kai event. Not at all. With Yokai I knew exactly what I was doing, I could easily do it solo though It was more fun with a group. I could do it on almost any class/job and use my Chocobo. After talking to Krile again I realized that she even knows it's bad content:

    (8)
    Last edited by MsQi; 10-26-2018 at 09:02 AM.

  8. #68
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    I would enjoy it more if the content were built for both single and party player use. That, and the ability to actually learn the lore of the island, more matter how big or small, as you go and play crafting and gathering classes through it, too. Otherwise I wouldn't mind the grinding so much.
    (0)

  9. #69
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,410
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MsQi View Post
    Tried Eureka for the first time today. People are helpful but it was hard to find a group for a little bit. Krile made It sound like I needed to get the Aetherites to continue. So I ran up north to find I need to be level nine. Turned out I needed to level. People said eureka was like the Yo Kai event. Not at all. With Yokai I knew exactly what I was doing, I could easily do it solo though It was more fun with a group. I could do it on almost any class/job and use my Chocobo. After talking to Krile again I realized that she even knows it's bad content:

    Eureka was designed to have the players figure out things on their own and then share information among each other for the betterment of the players. Without a critical mass of people in Eureka, it becomes unworkable and there in lies its flaw. Its not like a dungeon where you can contently funnel people into it thanks to the roulette, its a pyramid that once your done with that floor, you go up. The problem with this just like a pyramid, the amount of people who completed the previous levels gets less and less as you reach the top.

    Its an experiment on multiple levels, content, zone work, player assistance level and even management as Yoshi let the FFXI team make this for the most part. As long as they learn and improve things in the future, hopefully we will get better content.
    (1)

  10. #70
    Player
    ltsquigs's Avatar
    Join Date
    Oct 2017
    Posts
    14
    Character
    Lt Squigs
    World
    Ultros
    Main Class
    Black Mage Lv 90
    I've been doing Eureka for a month post Relic trying to get even a single item from the NMs to no avail. Got no Eyes, no Belt, no Earring. 12 hours a day. I'm dying.

    I enjoyed the leveling part of pagos, the light grinding is a bit messy, but the way the drop rates are on the FFXI nostalgia items I wish would be improved.
    (2)

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