Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 37 of 37
  1. #31
    Player
    Aiscence's Avatar
    Join Date
    Oct 2018
    Posts
    153
    Character
    Aiscence Amano
    World
    Moogle
    Main Class
    Machinist Lv 90
    Yesterday, I got all the stuff that aren't bis for mch (Collar, ring, boots, gloves) and so I decided to give a try by replacing the 380 crafted gloves, 390 boots, 380 crafted collar & 390 ring I had. (psa: My crafted aren't penta, outside of the bis crafted ring)

    Bringing my GCD from 2.43 to 2.37, my dps was lower with four 400 items than with the other stuff I had. It's not even a "little" increase, it's just flat lower because of the horrible clipping.

    That's probably how bad sks is for mch, it's not even making your dps the same, it's just an handicap that lower it.
    (4)
    Last edited by Aiscence; 10-26-2018 at 04:21 AM.

  2. #32
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    516
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    Hello, I believe there is a way to play MCH with Sks with a 60sec rotation as we can have plenty of it now.
    I just think 2.22GCD is a good GCD too (I don't talk about people with high ping, sry). Yes that needs a lot of Sks but we can easily have it now at the end of this expansion.
    Basically, we, MCH, want a perfect rotation of 60sec.
    Rapid Fire makes 3 GCD to be 1.5sec. So 3*1.5 = 4.5sec.
    60-4.5 = 55.5sec
    55.5/25 = 2.22GCD exactly --> (the 25, is the number of GCD to use during the 55.5sec without Rapid Fire. So with the 3 GCD under Rapid Fire, it makes a total of 28GCD per minute instead of 25 or 26GCD iirc.

    Here is an exemple of a 2.22GCD rotation (I'm not saying it's good, I mean there may be a way with that) :
    https://gyazo.com/aa650c67c06ebd7c09061538efedb96a
    (0)
    Last edited by Fannah; 10-27-2018 at 07:47 AM.

  3. #33
    Player
    Aiscence's Avatar
    Join Date
    Oct 2018
    Posts
    153
    Character
    Aiscence Amano
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Fannah View Post
    Hello, I believe there is a way to play MCH with Sks with a 60sec rotation as we can have plenty of it now.
    I just think 2.22GCD is a good GCD too (I don't talk about people with high ping, sry). Yes that needs a lot of Sks but we can easily have it now at the end of this expansion.
    Basically, we, MCH, want a perfect rotation of 60sec.
    Rapid Fire makes 3 GCD to be 1.5sec. So 3*1.5 = 4.5sec.
    60-4.5 = 55.5sec
    55.5/25 = 2.22GCD exactly --> (the 25, is the number of GCD to use during the 55.5sec without Rapid Fire. So with the 3 GCD under Rapid Fire, it makes a total of 28GCD per minute instead of 25 or 26GCD iirc.

    Here is an exemple of a 2.22GCD rotation (I'm not saying it's good, I mean there may be a way with that) :
    https://gyazo.com/aa650c67c06ebd7c09061538efedb96a
    Problem is that your double weaving will clip, making it worse and lose gcd in the end, delaying everything.
    (0)

  4. #34
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Unfortunately weird substats on omega weapons are not limited to MCH's. Almost all jobs have suboptimal substats on their 405 weapons. To be honest, it looks like a deliberate choice to convince raiders to do eureka in they want the true BiS.
    (0)

  5. #35
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Fannah View Post
    Hello, I believe there is a way to play MCH with Sks with a 60sec rotation as we can have plenty of it now.
    I just think 2.22GCD is a good GCD too (I don't talk about people with high ping, sry). Yes that needs a lot of Sks but we can easily have it now at the end of this expansion.
    The problem with SkS is multifold. You can't just look at a number that will get you 60s rotation because you need your entire kit to align. That means you need a GCD speed that will get you ~60s AND fit every single oGCD usage neatly between those GCDs. Assuming static rotation length, SkS does nothing for your oGCD damage due to oGCD cooldowns. It also does nothing for your turret damage, so you end up with extremely bad dps scaling.

    In every single case, the rotations calculated in the 2.43-2.50 GCD range have performed the best. Adding SkS beyond that enters a range where clipping occurs and all gains from SkS are lost. Another well aligned range starts around ~2.38 gcd and below, but not only do you have to add GCDs in the weakest parts of the rotation (lockout), at that point you have also given up so many other better scaling stats that even if the rotation aligns well again, your damage is going to be very poor. It's entirely possible that there's another good GCD range at 2.22 GCD, but SkS is so inefficient at scaling MCH dps that it's not going to be worth it.
    (1)

  6. #36
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Lastelli View Post
    Unfortunately weird substats on omega weapons are not limited to MCH's. Almost all jobs have suboptimal substats on their 405 weapons. To be honest, it looks like a deliberate choice to convince raiders to do eureka in they want the true BiS.
    Unfortunately, it's long been speculated they simply use an algorithm to automate the sub stats on gear. Which makes sense, in theory. There just isn't much in the way of quality control hence why we see awful combinations. Let us never forget the Alexandrian Metal Guillotine and its duo useless stats in Skill Speed and Parry.
    (0)

  7. #37
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Unfortunately, it's long been speculated they simply use an algorithm to automate the sub stats on gear. Which makes sense, in theory. There just isn't much in the way of quality control hence why we see awful combinations. Let us never forget the Alexandrian Metal Guillotine and its duo useless stats in Skill Speed and Parry.
    It is more likely substats are chosen in a direct counter to standard BIS. Unfortunately, substats aren't nearly interesting enough where shaking it up does anything but frustrate people.

    The itemization in this game is built around simplicity, as is everything else. That's why we get 'potency' instead of damage ranges on tooltips, that's why we don't get the exact number that Critical/Det/etc work on without having some dedicated individuals do heavy number crunching.

    "Higher" is "Better" in an overwhelming majority of the game. The small portion where it isn't is about the same percent as the amount of people who push and clear Savage tiers, and it's often based around breakpoints, CD alignment, or other nuances that, even in savage, you really just don't need.
    (1)

Page 4 of 4 FirstFirst ... 2 3 4