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  1. #1
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Dustytome View Post
    With the current issues of constant disconnects we're having I thought it might be nice to revisit the idea of disconnect proofing crafts. It obviously would take awhile to program in, but it feels like this is something that should have been dealt with by now considering the elaborate nature of the crafting system.

    Personally I'd like to propose this: The server has to keep track of the stats while crafting (progress, quality, mats, cp, buffs, etc) and I'm assuming when you dc there's something that wipes all that out. Instead of wiping it out, if the signal is sent that the user dcs, all that info is set aside in the user's data and then when the user logs back in, a small timer starts and the character is frozen from doing anything but moving (10 seconds or so?) after which the craft resumes exactly where it was at when the user disconnected. The short timer would allow for someone to move to a slightly different location if they were in an instanced area like a house and logged back in outside, possibly stacking on other users which I find to be a bit visually overwhelming.

    Whereas starting over or refunding the materials could be exploited, this leaves the user exactly where they were before they disconnected (nothing lost, nothing gained from disconnecting).
    This would be a much better solution than allot. To fix a large amount of issues if this sort of soultion wasnt feasible due to "limitations," upon DC if crafters have the role skill reclaim and 55 CP to use it, it should activate it. That at least should be possible I would think. Would solve a decent amount of issues, but not all.
    (1)

  2. #2
    Player
    Dustytome's Avatar
    Join Date
    Aug 2015
    Posts
    2,707
    Character
    Fox Briarthorn
    World
    Sargatanas
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by Zyneste View Post
    This would be a much better solution than allot. To fix a large amount of issues if this sort of soultion wasnt feasible due to "limitations," upon DC if crafters have the role skill reclaim and 55 CP to use it, it should activate it. That at least should be possible I would think. Would solve a decent amount of issues, but not all.
    I would not be satisfied with a solution that rolled dice to see if I had materials returned to me due to connection issues, but I do appreciate alternative ideas.
    (0)