Are there seriously people who view floating furniture, or even clipping furniture together (because they aren't solid objects) as exploits? That's a very strange stance to take. You are simply using the tools the default housing editor gives you in completely vanilla ways.

You may as well say weaving ogcds is 'glitching', or slidecasting is 'glitching'. I'm sure the former seems like witchcraft to those without an understanding of the combat system. And the latter is an interesting subject actually, since you're abusing the leniency of the lag tolerance built into the action queue. Logic would imply that casting a 2.5s spell with a 2.5s gcd would leave you completely rooted, but with slidecasting even the impossible is possible. Even things like requiring subcommand menu keybinds/interactions remind me of things like the legacy/standard camera toggles in the combat side of the game. By simply flipping a toggle, you gain functionality (instant 180 turns) that is literally impossible otherwise - is that an exploit?

Well I'm not here to change anyone's mind, but to offer some advice. Sometimes, you'll miss out on opportunities and utility if you're too timid to extrapolate from imperfect knowledge and make a call. We know that egregious housing related bugs have been fixed in the past (out of bounds furniture, clipping aquariums) and yet these 'glitches' persist, it seems like a rather safe bet to me.