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  1. #1
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    847
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Are there seriously people who view floating furniture, or even clipping furniture together (because they aren't solid objects) as exploits? That's a very strange stance to take. You are simply using the tools the default housing editor gives you in completely vanilla ways.

    You may as well say weaving ogcds is 'glitching', or slidecasting is 'glitching'. I'm sure the former seems like witchcraft to those without an understanding of the combat system. And the latter is an interesting subject actually, since you're abusing the leniency of the lag tolerance built into the action queue. Logic would imply that casting a 2.5s spell with a 2.5s gcd would leave you completely rooted, but with slidecasting even the impossible is possible. Even things like requiring subcommand menu keybinds/interactions remind me of things like the legacy/standard camera toggles in the combat side of the game. By simply flipping a toggle, you gain functionality (instant 180 turns) that is literally impossible otherwise - is that an exploit?

    Well I'm not here to change anyone's mind, but to offer some advice. Sometimes, you'll miss out on opportunities and utility if you're too timid to extrapolate from imperfect knowledge and make a call. We know that egregious housing related bugs have been fixed in the past (out of bounds furniture, clipping aquariums) and yet these 'glitches' persist, it seems like a rather safe bet to me.
    (4)

  2. #2
    Player Miles_Maelstrom's Avatar
    Join Date
    Aug 2013
    Location
    Idylshire
    Posts
    448
    Character
    Miles Maelstrom
    World
    Gilgamesh
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Myon88 View Post
    Are there seriously people who view floating furniture, or even clipping furniture together (because they aren't solid objects) as exploits? That's a very strange stance to take. You are simply using the tools the default housing editor gives you in completely vanilla ways.

    You may as well say weaving ogcds is 'glitching', or slidecasting is 'glitching'. I'm sure the former seems like witchcraft to those without an understanding of the combat system. And the latter is an interesting subject actually, since you're abusing the leniency of the lag tolerance built into the action queue. Logic would imply that casting a 2.5s spell with a 2.5s gcd would leave you completely rooted, but with slidecasting even the impossible is possible. Even things like requiring subcommand menu keybinds/interactions remind me of things like the legacy/standard camera toggles in the combat side of the game. By simply flipping a toggle, you gain functionality (instant 180 turns) that is literally impossible otherwise - is that an exploit?

    Well I'm not here to change anyone's mind, but to offer some advice. Sometimes, you'll miss out on opportunities and utility if you're too timid to extrapolate from imperfect knowledge and make a call. We know that egregious housing related bugs have been fixed in the past (out of bounds furniture, clipping aquariums) and yet these 'glitches' persist, it seems like a rather safe bet to me.
    You are placing items where the game did not intend them to go. It's text book exploiting. I'm not saying it's bad, as far as exploits go it's very tame. I use them. I believe that the fact that these exploits were chosen as winners lead more to why keep them as glitches make them features and stop leaving this gray area.
    (0)

  3. #3
    Player
    Harmonea's Avatar
    Join Date
    May 2014
    Posts
    129
    Character
    Seraph Altima
    World
    Mateus
    Main Class
    Dancer Lv 80
    Something else that bothers me about this contest that I'm surprised no one else has brought up: Japanese accounts got their own set of 200 winners, while all of NA and EU get lumped into one set... even though the contests were posted as separate region events.

    I don't mind us being part of the same event... if that is made clear beforehand. But the fact that they were smushed together afterward? It seems like SE simply did not want to take the time to select a third set of winners.

    Duplicate winners, winners who disobeyed every rule they possibly could, and only half the winning slots available for our regions.... Every last one of us who followed the rules deserved MUCH better than this selection process.
    (1)

  4. #4
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Harmonea View Post
    Something else that bothers me about this contest that I'm surprised no one else has brought up: Japanese accounts got their own set of 200 winners, while all of NA and EU get lumped into one set... even though the contests were posted as separate region events.

    I don't mind us being part of the same event... if that is made clear beforehand. But the fact that they were smushed together afterward? It seems like SE simply did not want to take the time to select a third set of winners.

    Duplicate winners, winners who disobeyed every rule they possibly could, and only half the winning slots available for our regions.... Every last one of us who followed the rules deserved MUCH better than this selection process.
    Luna_Ariana actually made a thread where some posters discussed the combining of NA’s and EU’s contestant pools.

    http://forum.square-enix.com/ffxiv/t...-your-Thoughts

    Personally, I disagree with the practice, and it was never really made clear that it would be done within the contest rules, unless I am really missing something. The ambiguity of this action, I think, is what has a lot of people cross; though, I disagree with the combination unless they were going to do a single 200 winners out of all three regions combined—I don’t find it fair that JP was its own contestant pool, where as the other two had to compete with one another (and the other two also had more participants and more entries compared to JP, making the competition even tighter).
    (1)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  5. #5
    Player
    MeriAngel's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    20
    Character
    Meri' Contrary
    World
    Jenova
    Main Class
    Bard Lv 70
    I thought the same thing- there were some designs that were amazing! But... there was a couple that looked like ... well not winners. I entered but after looking at some of the other entries I knew I wasnt going to win. That was fine till I saw one of the winners and was highly confused. There were a few others that ought to have won.
    (0)

  6. #6
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    847
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    I agree that SE having no qualms about choosing these entries does give us clues as to their attitude toward these 'glitches'. Personally though I've never felt that this outcome was ever in question.

    The game does not 'intend' for items to go anywhere in particular, if the editor lets you place them there, it's fair game. You may as well say that every time you slidecast you violate the letter of the law as to what the game's combat system 'intends' you to be doing. If you take issue with this, I hope you respect the rules of the game just as much in combat, and don't exploit your latency to move when you shouldn't be able to.

    Systems aren't perfect, and emergent behavior is to be expected. If something crosses the line or has negative repercussions, no doubt we'll find out from them in short order, as we did with those out-of-bounds housing glitches. Many of these glitches long predate that event and go back to the very beginnings of the introduction of the housing system, that they've been allowed to persist without comment I take to be a very encouraging sign.
    (1)

  7. #7
    Player
    Asrun's Avatar
    Join Date
    May 2018
    Posts
    17
    Character
    Lalator Amorini
    World
    Moogle
    Main Class
    Summoner Lv 90
    I am very disappointed by the result of this contest.
    Is pretty evident that many of the winners violated the rules (using gpose, filters etc.). One of the first winner entry (Kashyanna) even used a screenshot of the exterior that was against the rules and out of scope of the contest.. I mean, it is an interior design contest.
    I ask for all the submisdion against the rules to be rejected as is stated in rules.
    Is there a support contact we can write to about it?
    (0)
    Last edited by Asrun; 10-26-2018 at 09:31 PM.

  8. #8
    Player
    Asrun's Avatar
    Join Date
    May 2018
    Posts
    17
    Character
    Lalator Amorini
    World
    Moogle
    Main Class
    Summoner Lv 90
    I would like to highlight this:
    http://forum.square-enix.com/ffxiv/t...=1#post4734116

    The winner that summitted a screenshot of exterior asked if she was allowed to. The answer was negative. Than she submitted it anyway and even ended winning the contest...
    I am sorry, but this is not fair.
    (8)
    Last edited by Asrun; 10-26-2018 at 09:34 PM.

  9. 10-26-2018 07:11 PM

  10. #10
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    I do wonder just how winners were chosen for this contest.
    (1)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

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