The only reason this entire thread exists is because of how much Eureka sucks. we are 6 weeks in our patch still no pyros. in around 8-9 weeks we get 4.5 for whatever reason Eureka is sucking up development time that shouldn't be used this way.
The only reason this entire thread exists is because of how much Eureka sucks. we are 6 weeks in our patch still no pyros. in around 8-9 weeks we get 4.5 for whatever reason Eureka is sucking up development time that shouldn't be used this way.
Correct... because you've changed the argument. This entire time you have maintained wanting relics which aren't "glamour sticks" yet your proposal here reduces it to previously that. If it took 3-4 months to obtain a full set, that means you've spent the entire patch working on obtaining i380 gear. How exactly is this relevant when a couple weeks to a month later, i390 would release, thus you're back to working on the relic set again? At this point, it's simply glamour. Which I mean, is completely fine. But it isn't what you were arguing. Even if we jump the gear to i390, by that point everyone will have geared their main with full tomestone.They don't have to reward them piece by piece, since they can just use the underused armor chest feature for this. That means they won't get the relic set until finishing the grind, meaning no gear rewards until that point.
Well look at that, those players suddenly have a reason to get some crafted or normal raid gear during their grind! Guess those two haven't been invalidated after all! Besides, y'know, gearing up alt jobs, because who would be crazy enough to go through the same grind over again for those?
And if they can't make that work, even though i380 really isn't -that- big of a deal (considering you can just get a full set of crafted i380 in a few days), then it'd be fine to just scrap the entire relic armor thing altogether. The relic quest chain had always been focused on working on improving a weapon anyway.
Once again, you've moved the goal post.
Do you think they made that change for arbitrary reasons? They just felt like it out of the blue? No. They were numerous complaints because the general playerbase despised how long a grind it took. Therefore, the compromise was to increase the raid weapon's ilvl by five, thus allowing them to ease the grind down without making raiders feel cheated. Basically, it boiled down to an obscenely long grind comparable to the difficulty of Savage or an easier one but a slightly weaker weapon. They opted for the latter due to player feedback. They even mention said feedback outright. A change like this doesn't occur unless people complain. Look at Pagos. The only reason they are using Anemos as the templaye for Pyros is due to how much people detest Pagos. That doesn't if people didn't bombard them with ridicule. The decision to make the raid weapon better than the relic came as a result of similar feedback.Guessing your memory is rather foggy? The issue with the first set of anima quests was due to the fact that the weapon was the same iLvl as the Gordias raid weapon, and the grind had to reflect a similar time frame. They didn't change it because people hated it, they changed it because they lowered the relic to no longer be at the same iLvl as the current raid. In turn, that allowed them to relax on the time frame requirement on the grind.
Don't believe this? You can read about it in this post from Yoshi-P: http://forum.square-enix.com/ffxiv/threads/276368
Added note: the relic being 10 iLvls below the current raid weapon (and 5 below the tomestone weapon) also fits with their concept of "Will not be the strongest weapon at the same time as the rewards for clearing the hardest difficulty content."
A "distinct minority" hasn't stopped SE from making changes or adding something to the game. The weapon in your signature is a clear example of that. I imagine the amount of players going for a long grind to obtain relics is significantly higher than the amount of players going for an Ultima Weapon Ultimate or Unending Coil clear.
Unlike Ultimate however, the relic was never intended for a specifically niche audience, but the general playerbase. Therefore, if said playerbase overwhelmingly dislikes something... change is likely to occur. I need only point towards Pagos to demonstrate that. Regardless, I have little issue with what they did in Heavensward, including the Unidentifiable step. So at this point, we're arguing in circles.
I hate to say it, but I have a feeling they're delaying Pyros until after Fanfest...
Last edited by Bourne_Endeavor; 10-22-2018 at 08:11 PM.
Not sure if the thread exists about how Eureka sucks but also on how delayed Relic was/is and is not even one but relevant, HW it was throughout updates and by the end it was bis.
Instead of this Relic being bis at the end it will remain POS this expansion, lol
I'm actually happy their ilvl always lags behind raid gear, it means there's no reason for me to go in there. I knew right from the outset when they first started talking about how Eureka would function it was going to suck, now there's no reason to set foot in there. Hopefully they'll learn something from this and go with something closer to how the previous relics worked in 5.0.
Development time isn’t the only thing Eureka is sucking.
Postpone it indefinitely for all I care; I’d rather farm another Primal a hundred times or battle against savage for a better weapon.
Yes, I surely must be moving goal posts again and again.Correct... because you've changed the argument. This entire time you have maintained wanting relics which aren't "glamour sticks" yet your proposal here reduces it to previously that. If it took 3-4 months to obtain a full set, that means you've spent the entire patch working on obtaining i380 gear. How exactly is this relevant when a couple weeks to a month later, i390 would release, thus you're back to working on the relic set again? At this point, it's simply glamour. Which I mean, is completely fine. But it isn't what you were arguing. Even if we jump the gear to i390, by that point everyone will have geared their main with full tomestone.
Once again, you've moved the goal post.
Oh wait, my 2nd post on page 4 even stated the following: "They could even raise the relic gear to i385 or 390 with the odd-numbered patch, if they decide to augment the crafted gear again (i380>i390, similar to the i350>i360 thing in 4.3)."
I mentioned i385 or i390 because of the likelihood of the gear having 5 materia slots, similar to the Anemos gear.
Neither of us know the exact reason on why they changed it, unless you can cite your proof that it was done because of how the "general playerbase" hated it. And no, a sentence that includes the word feedback that can vaguely be interpreted as players disliking something doesn't work, especially when said sentence also mentioned that they made mistakes with the difficulty of Gordias and the item level of rewards.Originally Posted by Bourne_Endeavor
Do you think they made that change for arbitrary reasons? They just felt like it out of the blue? No. They were numerous complaints because the general playerbase despised how long a grind it took. Therefore, the compromise was to increase the raid weapon's ilvl by five, thus allowing them to ease the grind down without making raiders feel cheated. Basically, it boiled down to an obscenely long grind comparable to the difficulty of Savage or an easier one but a slightly weaker weapon. They opted for the latter due to player feedback. They even mention said feedback outright. A change like this doesn't occur unless people complain.
I'd also like the remind you that they recreated Diadem twice (Diadem 2.0, Eureka), despite the fact that players disliked Diadem.
Yes, they've stated that they're using Anemos as a template for Pyros.Originally Posted by Bourne_Endeavor
Look at Pagos. The only reason they are using Anemos as the templaye for Pyros is due to how much people detest Pagos. That doesn't if people didn't bombard them with ridicule. The decision to make the raid weapon better than the relic came as a result of similar feedback.
But since Pyros hasn't been out yet, we don't know how closely it will stay true to said template. Unless you're hiding a time machine somewhere, and you're actually from the future (in which case, what are the new 5.0 jobs?).
Despite the fact that it was made for the "general playerbase", the relics have always been developed towards the "element of time". A grind that people go through at their own pace. It even says so as one of the three concept in Yoshi-P's post: "Creating these weapons will require you to put in effort over a longer period of time."Originally Posted by Bourne_Endeavor
Unlike Ultimate however, the relic was never intended for a specifically niche audience, but the general playerbase. Therefore, if said playerbase overwhelmingly dislikes something... change is likely to occur. I need only point towards Pagos to demonstrate that. Regardless, I have little issue with what they did in Heavensward, including the Unidentifiable step. So at this point, we're arguing in circles.
inb4 Eureka becomes a raid with an ilvl410 weapon in march 2019.
(as like diadem before (ilvl280))
just my 2 gils
You know it's gonna end up BiS again. It literally always does. The start of SB surely wasn't filled with people grinding fates in the Fringes with raid weapons, that's for sure. Glowsticks everywhere. Everyone had one.I'm actually happy their ilvl always lags behind raid gear, it means there's no reason for me to go in there. I knew right from the outset when they first started talking about how Eureka would function it was going to suck, now there's no reason to set foot in there. Hopefully they'll learn something from this and go with something closer to how the previous relics worked in 5.0.
In fact, I've even run into several raid statics that REQUIRE their members to keep up with the relic on time for this very reason. I even recall members of the server first Gordias group on my server leading PFs of grinding out unidentified pieces through Gordias NM.
By the time it is, it won't matter anymore. Especially with how behind they are. They'll briefly be BiS for probably the final patches of Stormblood, then it's very slightly better leveling gear for the grind to 80 in 5.0. Certainly not worth it.
It is for some people like to see the big numbers
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