


It should be like the HW relic which was close behind
Such an idea still wouldn't get me to spend more time in Eureka, it's soul crushing and just doesn't feel that enjoyable. No amount of having something to obtain with the same ilvl as raid weapons would change that. It being higher in ilvl and being Glamour worthy yeah sure it has that extra incentive, but in terms of the stats/power, it's not important as it doesn't effect the rest of content being done in game (or at least for me anyway).
Why do the raiders think that if the Relic weapon is the same level as the Raid weapon, there would be no incentive to raid?
Like why would you care if someone got a Ilvl405 Relic weapon that glows after that person took an entire month of grinding to make? It takes absolutely nothing from anyone who raids. In fact, obtaining a weapon thru raiding is and was always easier if you have a static, since once you know the mechanics, you can just farm it.
The best weapons in FFXI are relics. The Bosses in Escha zones drop some freebie weapons that count as Raid weapons but are no where near as powerful as the relics or as what FFXI calls them "R.E.M.A" weapons.
Having the Relics/Eurekan weapons at the same ilvl as Raid weapons, gives all players something to progress and log in for. Reducing it as a glamour item killed it.
Not everyone likes to raid. Just like not everyone likes to do Relics/Eureka. Raiders have something to do every week. Give the casuals something to do as well, progression wise that is actually worth the time doing not just for glamour.



Ignorance is bliss.
Cause some raiders don't even get their Omega i405 after a month of O12S clears. Bad RNG could mean only four unique weapons for a raid via the coffer drop, and the other drops for jobs they don't play after a month.
If you PUG O12S and never get your weapon coffer drop, Otherwise they will need to spend 8 pages, or two months of clears.
Not no incentive, less incentive. Weapons are only for players that clear the entire thing, just like the mount. Once they drop the catchup patch where you can get the upgrade items you can get comparable gear to the first 3 raid turns except maybe 1 ring due to them being unique.
IIRC They've also tried this before. When the game was released the relic actually had ilvl of the raid weapon at 90. They buffed the raid weapon by 5 ilvls in 2.1 then left it like that. This was when the relic was gated behind titan (hard).
In HW, during gordias the relic had the same ilvl as the raid weapon, but was super grindy that people came here to complain (unidentified step), and when midas came out they went back to +5 and it has been like that ever since.
I'd be cool with it if there were skill checks involved (i.e. clearing ex primals, a solo instance that is a mechanic check made specifically for relic, etc) and not just grinding mild difficulty content for 60 hours per step.
Last edited by Vaer; 10-20-2018 at 05:15 AM.




We only have Anemos as the baseline for a relic grind of both weapons and gear. Even if we extend the length of that template, it wouldn't take longer than two weeks to grind out a relic. In fact, despite how horrendously tedious Pagos is, you could, technically, have a weapon in 2-4 weeks. Suzaku, meanwhile is intended to last for the patch's entire duration, not less than a month. Furthermore, if you can upgrade it to i395, this still defeats the purpose of a 4.5 Primal. As for a glamour weapon. They already do that with Primal crafted weapons released later on.
The only scenario where Crafted gear would be better is if the relic gear had Skill/Spell Speed on jobs that dislike it. Regardless, Crafted gear lasts throughout the entire tier as people continuously opt to purchase it, though sales typically drop once Normal Mode is unlocked. Having Relic Armor obtainable immediately, speeds up this process, which means within a month or so, crafters have much less options when it comes to making a profit.
It takes five weeks to obtain a full set of left side gear from Normal Mode; seven if you include the Crystalloid. Even Pagos, grind-y as it were didn't take that long. Considering the devs have already mentioned using Anemos as their template, we can assume Pyros' grind will be considerably reduced. Keep in mind, acquiring a second relic piece is already significantly faster since you aren't waiting for information to be released nor do you have to level.
That tomestone weapon comes at a cost: 1,000 tomes which could be otherwise put towards your gear upgrades. A relic, meanwhile, costs nothing except time. And as noted above, even with a grind longer than Anemos, it becomes easier on subsequent attempts. Basically, the relic would need to take much longer than three weeks or using your tomes on a weapon would simply be a complete waste.
Slightly stronger with no restriction. I can only obtain one piece of gear from the 24 man each week, whereas I can grind to my hearts content should I choose. By the time 4.3 rolled around, I had full relic sets for multiple jobs. Even if we assume Pyros' grind will be longer than Anemos, it will still render 24 man loot drops obsolete.
I agree, which is what Heavensward did. You don't accomplish this by invalidating every other means of progression or severely diminishing their relevancy. Another factor not considered is how this impacts queues. People are far less likely to continuously spam Normal Mode or farm Suzaku EX when they can grind Eureka for a better reward. Unless, of course, the design is so abysmal, no one wants to bother. I don't think we should hope for another poor render of Eureka just to keep alternative content relevant.
I'll throw this argument back at you. Why do you need weapon/gear equivalent to raiders for dungeons? Even Eureka itself syncs you done, thus your ilvl is entirely irrelevant. And no, we cannot farm Savage. It can take upwards of eight weeks to obtain your chest piece from O12S. Even with the guaranteed coffer each week, that still requires eight weeks before everyone has their weapon unless RNG favors your group. Furthermore, none of this accounts for the potential length it takes to clear Savage. Eureka is a static, ultimately brainless endeavour. It never changes, making the only obstacle how much time you're willing to invest. Raiding, on the other hand, requires a collective group of eight people planning out a schedule where everyone will be available, each player needs to be relatively skilled and should any of you pug outside these allotted times, you punish your group.
So even if we assume obtaining a relic weapon at i405 takes a month. The vast majority of statics will not have even cleared O12S yet. Even those who cleared week one will still have upwards of four members without a weapon and/or body piece. Therefore, the relic now because more efficient than Savage for gearing purposes.
What it boils down to is raiders get a jump on gear progression and a better weapon to reward them for clearing significantly harder content. You're asking that reward be taken away because you want equally good gear... for less effort. Like Vaer said, I would be far more open to the idea if it required some degree of skill. Killing thousands of brain dead mobs or spamming dungeons isn't the same level of effort as learning a sixteen minute dance you're expected to perform near flawlessly.
Last edited by Bourne_Endeavor; 10-20-2018 at 05:22 AM.


I'm just going to assume that you didn't bother reading my post(s), aside from the one line of text where I said that progressing your character is fun. If you had, you'd have known that I don't agree with putting the relic at the same iLvl as the savage weapon, but close to it (i395 vs. i405).
Sure thing, I'd rather grind for those mogstation glamours than having to pay for them, after all.
Not sure what you were trying to accomplish with this one.
We also have both the HW and ARR relic grinds, since a suggestion like this couldn't be properly developed for during this expansion. Make it so a player who grinds regularly will be able to obtain both the weapon and the set about 2-4 weeks before the odd-numbered patch. The average person would get it shortly before said patch, while the crazy-no-life-grinding player would get it earlier than that (but really, should you even balance things with that last one in mind?) That should be enough of a grind for players to decide whether they want to go for it, or take one of the less grindy alternatives.
As for the 4.5 primal, it'd drop i395 weapons anyway (See: i365 Zurvanite weapons, i375 Alexandrian weapons).
This is assuming the relic set takes less than a month to get. You'd also have to keep in mind that Crafted gear would be getting augmented versions in the odd-numbered patches (See: 4.3, i350>i360 augmentation).Originally Posted by Bourne_Endeavor
Considering this suggestion is too late to be properly applied to Pyros (or Eureka in general), it'd be pointless to completely focus on how it'd be with the Anemos way of grinding it.Originally Posted by Bourne_Endeavor
The tomestone would still have 5 iLvls over both the i385 and the i395 versions of the relic (the latter when augmenting the tomestone weapon). While you'd be able to augment the relic 1 floor before the one that drops Scaevan Esters, The time it'd take to get the relic should be enough for the more dedicated raiders to get one. Not to mention that the 4.5 primal weapon would be 5 iLvls above the base tomestone weapon.Originally Posted by Bourne_Endeavor
Also, this one can easily be turned around: Why grind for a relic when you could just get a tomestone weapon?
You're too focused on the way Eureka works, when XIV has had relic grind before Eureka (even if this is the first one to have relic armor). Besides, have you ever run the 24-man raid to upgrade pieces on your main job?Originally Posted by Bourne_Endeavor
And that's how the grind should be. The way SE forced the relic grind into its own instance was a mistake, and I sure hope the 5.x relic will go back to how things were in ARR/HW.Originally Posted by Bourne_Endeavor
|
|
![]() |
![]() |
![]() |
|
|