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  1. #1
    Player
    Erakir's Avatar
    Join Date
    Jun 2015
    Posts
    142
    Character
    Erakir Pompop
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Grimoire-M View Post
    The main problem with putting the Lily proc on Regen is Regen isn't gated to one target like the fairy is. That's also why I avoided Medica II. Aero spells have the same problem. Sure getting the proc per tick would be great even if it's RNG based, but limiting it to on-cast would be healthier overall, and that still wouldn't be enough, ultimately. Maybe if Lilies were more granular like all of the other 0 to 100 job gauges that would be fine but I think that's the opposite of what people want.

    That's why I went with Stone. Because you can only use it on one target, ever, and as you learn a fight you're using it more often than the Cure line and Medica rather than vice versa.
    I don't agree. You can see black mages at certain levels spreading their TC procs around anytime there's multiple mobs to warrant it that are spread out enough in order to both get DoTs rolling and double dip on extra proc chances, and similar effects causing procs in numerous other games. I'd argue it as far more interesting and dynamic than other options and something that helps teach healers to use their best spells accordingly in situations that require them.

    There's nothing inherently wrong with that. Spending an extra GCD to keep regens up on two tanks in multi tank fights? Well here's other chances at lilies. Are these effects really so strong that you're thinking someone is gonna roll regen on 4 party members at all times? Goodness there's other ways to limit over generation of procs from things like this too, though I don't know if Square has coded any of them into their game yet.

    Even then, for reasons stated above I don't think that a mechanic that leads to more lilies as you do less healing is a route Square will take, and a general % on cast would be what we'd get. Perhaps I'm wrong there, but haven't seen Square do similar things before.
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    Last edited by Erakir; 10-23-2018 at 11:49 AM.

  2. #2
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Erakir View Post
    I don't agree. You can see black mages at certain levels spreading their TC procs around anytime there's multiple mobs to warrant it that are spread out enough in order to both get DoTs rolling and double dip on extra proc chances, and similar effects causing procs in numerous other games. I'd argue it as far more interesting and dynamic than other options and something that helps teach healers to use their best spells accordingly in situations that require them.

    There's nothing inherently wrong with that. Spending an extra GCD to keep regens up on two tanks in multi tank fights? Well here's other chances at lilies. Are these effects really so strong that you're thinking someone is gonna roll regen on 4 party members at all times? Goodness there's other ways to limit over generation of procs from things like this too, though I don't know if Square has coded any of them into their game yet.
    They aren't at the moment. People are clamoring for it to be stronger, however. As well as generating more of them. My concern is the same issue I have with BRD, which you know all too well. Feast or Famine variance that cuts into being able to reliably generate enough Lilies at specific moments in order to do something specific with your healing cooldowns that then becomes frustrating to deal with. Or winds up the same way it is now, doing nothing at all.

    I think the best idea would be to simply make every healing GCD give one on cast, rather than any per-tick RNG proc, period. Start there, at the very least.
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    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  3. #3
    Player
    Ceallach's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    313
    Character
    Ceallach Ruarc
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Exiled_Tonberry View Post
    AST doesn't need a Refresh to stay healthy if they're making use of lightspeed.
    Earthly Start and Benefic II+Essential Dignity can get you full health. Collective can also spread shields.

    It's similar results with minor inconveniences.
    Giving the party a shield and spreading a single shield to other party members is different. Keep in mind that astrologian can't touch the keyboard/controller during Collective Unconsciousness to keep it active. Also, the fact you need three actions just to get one player up to full health is pretty telling.

    Quote Originally Posted by Lastelli View Post
    You're not very familiar with healing in hard content, are you?

    All 3 healers need refresh for high level play. None need it for low level play. Of course, when discussing "balance" we talk about high level play.
    White mage and scholar need Refresh less badly in high level play because they can reliably give themselves back MP. White mage has Thin Air and Assize, and scholar has Aetherflow and Energy Drain, and both have abilities that heal that don't use MP.

    Astrologian has to get lucky and Draw the Ewer, then actually use it, to get MP back without using Lucid Dreaming. When I said astrologian has to rely on Refresh, I meant that it hits downtime caused by low/no MP faster compared to the other healers, thereby making it worse.
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  4. #4
    Player
    Rosa_Frandlia's Avatar
    Join Date
    Feb 2018
    Posts
    249
    Character
    Rosa Frandlia
    World
    Diabolos
    Main Class
    White Mage Lv 80
    I had a situation in the Burn where I was glad I was whm recently. The tank pulled the usual first 2 sets of mobs, didn't use any CD's and dropped from 70k to less than 10k almost instantly. With the amount of damage he was taking, benediction was a no brainier and then pop Divine Bension after that. The no cast time double weave likely saved a wipe as even getting Lustraste/excog/Aldo would have likely had the tank down with no CD's up.

    Maybe that's whm's niche, making up for bad tanks that don't use CD's. Of course for ones that can't hold aggro we all know what happens to WHM, but this one could hold aggro, When I had the same as a sch, party wiped although tank said "my bad".
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