Quote Originally Posted by Wice View Post
I think the way to improve lillies might be to have it not reduce cooldowns at all. Have it proc of Stone/Aero in some way (either perhaps every second stone or some other way that means it can proc of Stone but not at the same rate we get lillies from Cure/Cure II). Each lily then grants a bonus to critical hit chance for all abilities and is spent when you next get a critical hit (not sure what numbers would be best for this feeling powerful but not overpowered). This way lillies are still a passive ability that doesn't require being micromanaged (and thus WHM retains it's identity as the healer that doesn't have a fiddly gimmick), with the lillies doing something quite useful (making WHM just crit more than the other healers- an ability which is useful both for healing and dealing damage). Later oGCD's could be things along the lines of "spend lillies to guarantee next ability use is a critical hit", or even simply "immediately get three lillies".
I absolutely love this. Very nice idea, this would reward good play, increasing your healing output as you deal more damage and wouldn't increase the job's complexity. And you can also plan around it if they give us something like reassemble, to be used only with 3 lilies. So many good suggestions on the forum...and somehow the devs always succeed in making some very questionable choices...sigh