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  1. #1
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Kirsten_Rev View Post
    Yoshi-P simply lacks vision. Every time I read his interviews, I feel like I'm listening to a customer service representative reading a script. Where are the big ideas? Where is the drive, the ambition? Where is the recognition of existing problems, and the plans to fix them?
    I remember an interview where he stated that FF14 now has every system in the game that are mandatory in the MMO business (like housing, the glamour wardrobe) and that they now can focus on other things and I was really sitting there and wondering how they can be fine with having systems in the game that are there but far away from standards. When F2P games have better housing, better storage for glamour and more shouldnt one try to get at least on that level? Having them in the game in a medicore way does not imo mean that they are done with it but honestly it sounded like they are fine with the way they are implemented..no matter how bad this will be in the future with more and more glamour, less space and systems that need to be changed again and again.

    I think their problem is that they put barely any money in this and are fine with medicore systems because the game is popular enough but are forgetting or ignoring that things can change in the future. What will happen if you get a F2P game with good graphics, a nice story, great housing, glamour and more? Will people then forever stay with FF14? Or will they realize that they need to use lots of money to create better systems out of their existing ones but because they did not go for the best of it they might not be able to bring us that.

    (They also should maybe start to invest into another person that at least takes one of the jobs from Yoshida. He himself has stated more than once that he would love to give one back and all that traveling, all the work probably does not help with being creative..)
    (8)
    Last edited by Alleo; 10-19-2018 at 07:12 PM.

  2. #2
    Player
    Kirsten_Rev's Avatar
    Join Date
    Aug 2018
    Posts
    171
    Character
    Kirsten Revenant
    World
    Mateus
    Main Class
    Bard Lv 80
    Quote Originally Posted by Alleo View Post
    I remember an interview where he stated that FF14 now has every system in the game that are mandatory in the MMO business (like housing, the glamour wardrobe) and that they now can focus on other things and I was really sitting there and wondering how they can be fine with having systems in the game that are there but far away from standards. When F2P games have better housing, better storage for glamour and more shouldnt one try to get at least on that level? Having them in the game in a medicore way does not imo mean that they are done with it but honestly it sounded like they are fine with the way they are implemented..no matter how bad this will be in the future with more and more glamour, less space and systems that need to be changed again and again.
    Honestly, sometimes I wonder whether it's a lack of investment, or a lack of expertise. Obviously SE knows that better platforms are possible, but it could be they don't think they have the skill necessary to match what other games have done. They are a console company, after all - FFXI and FFXIV are literally the only two games they've developed with significant online components. Compare this to Blizzard, who has been learning since the 90s with multiple different types of titles.

    Hard to say. I do agree with you though, that SE is playing a risky game by not investing the resources necessary to maintain XIV's AAA status. It's a particularly odd development considering XIV's rocky launch and subsequent rebirth: this very game demonstrated clearly that proper investment of resources pays off. They seem to have forgotten the lesson awfully fast.

    Quote Originally Posted by Zephanoa View Post
    The responses shouldn't surprise anyone. That glamour issue has been around since 2.0. It isn't really hidden that they take the older pieces and recycle them in such a way to allow it to be gathered for glamour later. And that isn't really much of a problem -either- because it saves them the dev time to use on other things.
    All well and good, if we actually saw the results of this increased dev time. Personally, I haven't seen any benefits. I also haven't seen much in the way of recycling; it's not like they're slowly introducing old tank or melee gear sets to casters. We get more than enough Glamours, it's just that many people feel we don't get enough variety. They could save even more development time if they'd just aim to create more truly unique looks.

    Quote Originally Posted by Zephanoa View Post
    As for the apartment he is sort of right on point. People should be weighing if they really need a house if they can have an apartment. A lot of people are asking for instanced housing and it already exists.. right there. Granted, they could do with expanding the sizes or making them upgradable. I would kill for a large penthouse suite to have. I would never want to buy a large in that case. Otherwise, why have a house if you arent going to use it? If you are going to use it later, are you actually going to keep using it, or are you just going to have it sitting there without anything? xD
    He's right on point if you accept the premise of his argument, which is that the housing system we have now was the only sensible choice to make. If you accept that, yeah, sure, the demo system makes sense, as does the differentiation between apartments and houses.

    The problem of course is that the premise is ridiculous. SE never needed to build Wards at all, and doing so proved to be a tremendously stupid decision that created far more problems than it was worth. This is why Yoshi-P's answers come off as disingenuous to many players: he's whitewashing some major mistakes that were made under his watch, in order to make subsequent unpopular decisions seem less objectionable.

    I'd also point out that even had SE wanted to pursue the idea of Wards, there was a way to do it well. Had they put fewer houses in the Wards but increased the size, and restricted purchase to FCs, we'd have kept the neighborhood feel. Couple this with an intentionally-designed character housing system (individual instanced housing that was expandable, featured gardens, etc.), and everything's kosher. But SE didn't do this: they released Wards without a single thought paid to the infrastructure demands, tacked on apartments as an afterthought, and then started trying to explain away their actions by acting as if their original sin in the game wasn't a foregone conclusion. It's shameful, and it's a shame that players still fall for the song and dance.
    (14)
    Last edited by Kirsten_Rev; 10-19-2018 at 08:00 PM.