Standard business practice. Underpromise, overdeliver. Looks better for them and keeps us happy.Well, the best solution (in my opinion) would be to give themselves more time. If every patch gets delayed by 2-3 weeks, then maybe they should give themselves 2-3 extra weeks to begin with. That way, if they manage to get it ready earlier they could release it ahead of time and everyone would be happy.
Proud member of the "why the the heck are giant obnoxious images allowed in signatures" club.
Originally Posted by kensredemption
I'd rather play solo than play with a bunch of elitists.
Rarely Plays
See your face upon the clear water. How dirty! Come! Wash your face!
loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk
More careful with dates probably = not tell us until all testing is finished most likely.
So less information because we cannot handle it, and much more things hidden. Because people just do not understand how programing works, and think a set deadline in programing actually means anything.
yes this. i see a million threads at the end of jan. "when is the next patch" or "its almost feb, are we still getting a patch" and i see a million unhappy faces as we are met with silenceMore careful with dates probably = not tell us until all testing is finished most likely.
So less information because we cannot handle it, and much more things hidden. Because people just do not understand how programing works, and think a set deadline in programing actually means anything.
What I have shown you is reality. What you remember, that is the illusion.
I know this. It's just that Yoshida instead of telling us they will work extra hard from now on to avoid delays, just plain admitted that he will be more conservative with release dates, aka pad them just in case delays happen or not tell us at all until the patch is 100%ready to ship.More careful with dates probably = not tell us until all testing is finished most likely.
So less information because we cannot handle it, and much more things hidden. Because people just do not understand how programing works, and think a set deadline in programing actually means anything.
I know it's the nice and honest thing to do, but we just don't do it, any of my bosses would have chewed me up real bad for that kind of wording.![]()
Rarely Plays
See your face upon the clear water. How dirty! Come! Wash your face!
loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk
Another white knight who so readily takes the blame for SE's mistakes. And yes coding deadlines in games industry do happen and they can be met if the staff is capable enough. Especially when it comes to minor tweaks. It would be different if the release of the whole game was on the line but it seems that was the one deadline they were truly committed to. =__=More careful with dates probably = not tell us until all testing is finished most likely.
So less information because we cannot handle it, and much more things hidden. Because people just do not understand how programing works, and think a set deadline in programing actually means anything.
Another Worthless Troll who doesn't have a clue what they are talking about, but thinks they do.Another white knight who so readily takes the blame for SE's mistakes. And yes coding deadlines in games industry do happen and they can be met if the staff is capable enough. Especially when it comes to minor tweaks. It would be different if the release of the whole game was on the line but it seems that was the one deadline they were truly committed to. =__=
Devs gave us info based on their best info, happens there was a unforeseen error. It is extremely common in programing every studio has it happen to them. And not just gaming. If you want to argue with me... tell me 1 game or 1 Major product that does not have hotfixes after major updates. Want to know why those exist... screw up in code. The devs could of released the game, but why do it when there is a critical but rare issues that could happen. Better then doing the old Aion style rollback... imagine the rage if SE removed 48hrs of all progress from everyone.
Microsoft, Apple, SE, Blizzard, EA, Bioware, NcSoft, Nintendo, and many more take your pick they all had delays due to coding errors. So call me a white knight but it only proves your ignorance or stupidity when it comes to programing.
You realize 1 Word in 10000 lines of codes can make 100,000+ lines of code on multiple pages not work or work in a way it was not intended. And try finding that when there are no error codes lighting up on the dev software.
Hitting Deadlines are great things, but there is no company in the history of gaming that has hit them all the time not even on a single online game.
My Statements about what they will probably do is all true. Because people like you cry bloody murder when there is a minor delay in a very large patch.
Why for people with 50 50s complaining about SE's screw ups is always trolling? /sigh
I am 50% with you, 50% with him. Bugs may be part of software developing but there are also processes and practices to keep quality within acceptable levels.
Tanaka Team's code maybe a huge pile of unholy manure but you would think that a year later they would have gotten it enough under control to stop being late on every single major patch...
Rarely Plays
See your face upon the clear water. How dirty! Come! Wash your face!
loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk
I don't care if it's a staff problem or lack of skill. It's seriously none of our business why SE fails to meet these deadlines. All I'm saying is that you shouldn't be so quick to make excuses FOR them. Have some self respect.Another Worthless Troll who doesn't have a clue what they are talking about, but thinks they do.
Devs gave us info based on their best info, happens there was a unforeseen error. It is extremely common in programing every studio has it happen to them. And not just gaming. If you want to argue with me... tell me 1 game or 1 Major product that does not have hotfixes after major updates. Want to know why those exist... screw up in code. The devs could of released the game, but why do it when there is a critical but rare issues that could happen. Better then doing the old Aion style rollback... imagine the rage if SE removed 48hrs of all progress from everyone.
Microsoft, Apple, SE, Blizzard, EA, Bioware, NcSoft, Nintendo, and many more take your pick they all had delays due to coding errors. So call me a white knight but it only proves your ignorance or stupidity when it comes to programing.
You realize 1 Word in 10000 lines of codes can make 100,000+ lines of code on multiple pages not work or work in a way it was not intended. And try finding that when there are no error codes lighting up on the dev software.
Hitting Deadlines are great things, but there is no company in the history of gaming that has hit them all the time not even on a single online game.
My Statements about what they will probably do is all true. Because people like you cry bloody murder when there is a minor delay in a very large patch.
Also lol at me not knowing anything about how deadlines in the games industry. If the past 5 years working in a game company have taught me anything at all it's that deadlines can always be met and people do because it means the extra time can be used to put in "could-have" items after the "should-haves" are done.
Maybe it's poor management at SE I don't know. 2 tried to kill themselves and another succeeded during XII's development while all the Squaresoft veterans quit the company out of their own free will. Bad management seems really likely but still it's none of our concern as customers.
Bottom line is WE are not accountable for SE's mistakes in any way whatsoever. If they say 14th and it slips guess what people are going to complain and they have the right to do so.
Personally I can wait a few months until they've had enough time to work on the basics of the game but that's completely besides the point here.
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