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  1. #1
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Most enemies out in the world just have generic 'get out of the orange aoe' attacks.

    More interesting attacks are generally reserved for boss fights, or on occasion dungeon mobs the one in Arboretum hard that will transform you. But in general, enemies out in the world in FF XIV lack unique and interesting abilities.

    Whether I would like a traditional blue mage or not is irrelevant here, my point isn't that I would dislike it, but that it goes against the design of this game. It wouldn't fit. Every other job goes through changes to fit into FFXIV's strict trinity system mold. If blue mage is added I have no reason to believe they would be a special case, the one job not to bit fit into a tank, healer or dps mold. THey changed Dark Knight. They changed Summoner. They changed black mage, they changed red mage, they will change blue mage if it's added.
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  2. #2
    Player
    Starcake28's Avatar
    Join Date
    Sep 2018
    Posts
    135
    Character
    Julis Slivers
    World
    Coeurl
    Main Class
    Samurai Lv 67
    Quote Originally Posted by Bright-Flower View Post
    Most enemies out in the world just have generic 'get out of the orange aoe' attacks.

    More interesting attacks are generally reserved for boss fights, or on occasion dungeon mobs the one in Arboretum hard that will transform you. But in general, enemies out in the world in FF XIV lack unique and interesting abilities.

    Whether I would like a traditional blue mage or not is irrelevant here, my point isn't that I would dislike it, but that it goes against the design of this game. It wouldn't fit. Every other job goes through changes to fit into FFXIV's strict trinity system mold. If blue mage is added I have no reason to believe they would be a special case, the one job not to bit fit into a tank, healer or dps mold. THey changed Dark Knight. They changed Summoner. They changed black mage, they changed red mage, they will change blue mage if it's added.
    So wat if thy change blu long as its close Tht's all i ask i know its going to feel and look different because of fast action but rdm set up is close just the weapon skills r to low thy could hve set thm up right but thy didn't because thy trying to make rdm a range class but i believe thy going to fix it soon
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  3. #3
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Starcake28 View Post
    So wat if thy change blu long as its close Tht's all i ask i know its going to feel and look different because of fast action but rdm set up is close just the weapon skills r to low thy could hve set thm up right but thy didn't because thy trying to make rdm a range class but i believe thy going to fix it soon
    The red mage weapon skills seem fine to me. With red mage they had to make changes, most notably reducing the amount of healing etc it can do compared to most games as they made it into a dps job, but I think they did a pretty good job. It helps as well that 'white magic' in this game includes wind and earth magic. Being a mostly ranged job but having the melee combo where we rush in for a three skill melee combo feels like a good way to represent how red mages usually have better weapon selection than other mage jobs in the series, without making it a full time melee job. I have no doubt that SE can capture blue mage well in the abilities and rotation it gets, I just doubt that SE is going to have you learn spells in the traditional way or give blu significantly more customization than any other job in the game.
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