Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 33
  1. #21
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,482
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by geekgirl101 View Post
    Why are people assuming I'm doing them solo? I was in a party when I got nerfed rewards, usually because people are pulling whilst others are still shouting for an invite or they're nearly dead by the time I get there even if I tp'd as soon as an announcement was relayed.
    The clear answer would be to get there faster.
    Others did.
    (2)

    http://king.canadane.com

  2. #22
    Player
    prime456's Avatar
    Join Date
    Mar 2016
    Posts
    18
    Character
    Optimus Primus
    World
    Balmung
    Main Class
    Fisher Lv 70
    ARR A and S ranks should be level synced. This way they cant be butchered as quickly by 1 or 2 people. It's easy to early pull if you know you can solo the mobs. To be honest I think HW should to.. This way it gives people a chance to get to these hunts.
    (2)

  3. #23
    Player
    PerrinTaveren's Avatar
    Join Date
    Aug 2017
    Posts
    184
    Character
    Estarossa Avendesora
    World
    Sagittarius
    Main Class
    Astrologian Lv 90
    make them like fates, scale them like they did with eureka so it doesn't die instantly.

    but why not? Because lazy
    (0)

  4. #24
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Squintina View Post
    Make it a 24 hour timer.
    The timer should be made indefinite due to the fact that they are going to have to make it a separate system anyway. Fates at the moment show on your map, and I'd rather keep the searching aspect of hunts intact rather than an actual fate spawning on my minimap.

    The only way I can think to keep the current fate system without extra system changes would be to have an NPC trigger gating the hunt which could end up being weird and clunky
    (0)

  5. #25
    Player
    Squintina's Avatar
    Join Date
    Oct 2014
    Posts
    1,054
    Character
    Squintina Nightgard
    World
    Faerie
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Lambdafish View Post
    The only way I can think to keep the current fate system without extra system changes would be to have an NPC trigger gating the hunt which could end up being weird and clunky
    The system already supports fates that don't show up on the big map, even if they still show up on the mini map. It's how the coeurlgina fate works, Odin, Ixion, and I think (but I'm not sure) Foxy Lade fate work, and all of those have multiple spawn points which means people have to search for them. Considering the small size of the minimap, people would still have to search for hunts if they got converted to this non-big-map "fate" system and kept all of the possible spawn points.

    Indefinite timer would be fine. No arguments there.
    (3)
    Squintina's Comprehensive Controller Guide:
    akhmorning.com/resources/controller-guide/

    Rival Wings Revival Discord:
    discord.gg/pvprevival

  6. #26
    Player
    Fytayn's Avatar
    Join Date
    Oct 2014
    Location
    Ul'dah
    Posts
    64
    Character
    Lula Moon
    World
    Faerie
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Lambdafish View Post
    Or turn them all into Eureka style fates
    Do this. Please.

    Didn't SE mention something about looking into Sync options outside of FATEs and Duties? I seem to recall they did...

    I'm not part of a hunt linkshell so if I happen across an A-Rank in ARR or HW I tend to solo it rather than try to get the word out. Barring some mechanical challenges (had to run from the goblin in Hinterlands today, his damage buff builds too fast) it's not too hard to solo them with the help of a Chocobo. I'd give an S-Rank a try in ARR but there's a lot more work involved in spawning them than A-Ranks... Unless I'd spawned it with the help of others for the explicit purpose of soloing it I'd assume I'd stolen it and feel terribly guilty.

    I shouldn't be able to solo them. No one should. They die so fast to groups that I might not get full credit after waiting 5-10 minutes; it's simply not worth the effort of letting people know and waiting until they're ready.
    (1)

  7. #27
    Player
    Solarra's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    887
    Character
    Sylbritt Muscadet
    World
    Cerberus
    Main Class
    Archer Lv 89
    I agree the ARR S ranks need to be buffed in some way (A ranks too, imo). Low-level players may not have the increased mount speed and even if they arrive in time, they are probably going to get scant rewards. It would be nice if S ranks were up long enough that you could arrive in the area a few seconds after the pull and still get credit.
    Leaving S ranks weak just so a party of level 50 players can kill one unaided, is hurting the majority of people who do the Hunt. Some form of level-synch would make a lot more sense.
    (0)

  8. #28
    Player
    Zephanoa's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    301
    Character
    Vaeldus Lunarys
    World
    Ultros
    Main Class
    Warrior Lv 90
    Personally I think they are fine. I come from a server that it's not a problem though. We self police our linkshells and call out people who abuse the the pull. We give x mins for pull and shout for if people are coming.
    (0)

  9. #29
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    Or, maybe, they could just make them more abundant and significantly decrease their respawn timers.The Tome rewards would have to be reduced, though. And, if you guys want to have more challenging contents: they can just make more trials like the rathalos
    (0)
    -----------------------------------------------------------------------------

    Ewwwwwww, it's all glowwy again!

  10. #30
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Zephanoa View Post
    Personally I think they are fine. I come from a server that it's not a problem though. We self police our linkshells and call out people who abuse the the pull. We give x mins for pull and shout for if people are coming.
    It won't be fine next expansion when they die in 1-2 seconds and half the group misses the kill for typing in party or blinking.

    Making them level synched hidden Fates would be the perfect option imo. Nothing major changes except they can't be zerged solo and will last more than a few seconds if ep'd. I can't see any negative point to this.
    (0)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast