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  1. #11
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by PangTong View Post
    That isn't to say tank stances couldn't be improved somehow. I do think they should look at ways to make it more important for high level content and also making it so the decision to turn tank stance on or off puts more responsibility on the tank than their group. Right now, when a tank takes tank stance off, they themselves are not really taking on any extra responsibility. They take more damage, but that falls entirely on the healers. They generate less enmity, but that falls to the healers and DPS to use their enmity reduction skills so that the tank's damage remains supported. While I don't think it's a problem that tanks try to minimize the time spent in tank stance, I think it's a bit of a problem if they can get that time down to absolutely nothing, since it makes tank stance irrelevant in high level content, and using it does nothing but annoy people.
    Well this is the core of the reason why we don't use it, because it's absolutely not necessary.

    So unless they'd drastically increase the damage done by tank burster or make boss actually hurt the tank consistently I don't see these stance being used in 5.X (for instance, it's not rare to see the tank tanking the add with its tank stance in os10. the breath does quite a bit of damage, but that's about the only situation you see that, and that's the few tank actually doing this stop doing it when they'll have enough gear)


    Quote Originally Posted by PangTong View Post
    If it were me, I'd try something like, removing, retooling, or reducing the effect of enmity reduction skills on healers/DPS, so that tanks would be forced into tank stance at least sometimes, if only to maintain enmity. At least holding enmity would then be entirely their responsibility, and tank stance would have a distinct purpose, and deciding when to switch in and out of it would be more compelling. Couple this with something like, new enmity mechanics on bosses where a boss could for example, suddenly transfer enmity from one person to another, or suddenly drop their enmity on the tank, to further increase enmity-based tank gameplay.

    But beside making it more useful and giving some use of the aggro combo beyond the pull would this actually be an improvement to the tank role?
    Tank is the least played role and, usually, loosing aggro is a rather frustrating thing. I might be entirely wrong but I wouldn't be too surprised if actually having the manage aggro would make tanking even less interesting to the crowd. A bit like the healer dps issue where some healer don't want to dps and some love it.

    It could also make everyone but the best simply sit in tank stance just for aggro safety. Which is technically no better than the current situation.
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    Last edited by Sylvain; 10-17-2018 at 07:15 PM.

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