
Originally Posted by
Cybylt
Going off of interviews it seemed more the case that they simply had very little left to say or show concerning Ala Mhigo beyond the expectation to see it for ourselves. They, at the time, spent the past five or six years drip-feeding us its culture, history, geography, everything. I'd wager we have a more complete history of Ala Mhigo than even some of our original three city states. Given that, what is there TO add beyond the condition of Garlean oppression. And why would that not be better served by also exploring new cultures?
Doma has been known about, but we had very little beyond it being japanese inspired. Ala Mhigo we know every major step of its history, of its people, from now back to when its people made up a majority of Amdapor before their displacement into Gyr Abania. We also always knew it to be a barren, rocky, mountainous land. So much so that they attempted an annexation of Gridania when being a trade route and collecting tolls was taken from them by the advent of larger ship travel.
Monks couldn't be a major cultural touchstone anymore either, the past thirty or so years of Garleans and the Mad King saw to that. Although I'd say that having a three hundred foot tall statue to the god of monks, the 4.x Toll/Idyll being a Monk Monastery, and having one of our first endgame dungeons take place even further into said monastery is about equal to the combined three sentences or so of "Oh hey you're an Azure Dragoon too" that makes Heavensward focal to dragoons.