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  1. #1
    Player
    AtryxEtair's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Atryx Etair
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Idc what effect it has on character animations. All I care about is enemy animations. If it is no different for enemies and makes us look worse of course we should leave it out. If enemies action can be reacted to more easily then yes, I absolutely want it in despite the fact it may look a little worse.

    Playability > Ascetics
    (2)

  2. #2
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by AtryxEtair View Post
    Idc what effect it has on character animations. All I care about is enemy animations. If it is no different for enemies and makes us look worse of course we should leave it out. If enemies action can be reacted to more easily then yes, I absolutely want it in despite the fact it may look a little worse.

    Playability > Ascetics

    that's the thing, we have no way of telling unless they turn it on.
    (1)

  3. #3
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by AtryxEtair View Post
    Idc what effect it has on character animations. All I care about is enemy animations. If it is no different for enemies and makes us look worse of course we should leave it out. If enemies action can be reacted to more easily then yes, I absolutely want it in despite the fact it may look a little worse.

    Playability > Ascetics
    It's less about animation and more about the log/text syncing with whats happening on screen.

    Examples are:-

    Being KO'd and then 2-3 seconds after text popping above you to say you took 1080 damage.

    Or when you kill a mob and 2-3 seconds later you take damage from the mob you just killed.
    (2)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    Quote Originally Posted by Jinko View Post
    It's less about animation and more about the log/text syncing with whats happening on screen.

    Examples are:-

    Being KO'd and then 2-3 seconds after text popping above you to say you took 1080 damage.

    Or when you kill a mob and 2-3 seconds later you take damage from the mob you just killed.
    I don't mind that lag so much.

    But being KO'd by mobs you don't even see on your screen is terribly frustrating, anyone else got that issue?
    I'm not sure it's related but the 1st part of Yoshida's post made me think that it might be:
    "When an enemy that is much higher level than you performs a long-ranged attack, you tend to KO prior to actually seeing the damage."
    Except in my case it's the mob that I don't see
    (3)

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