
Originally Posted by
Kirsten_Rev
Chiming in as a more casual player here: while I don't raid, I have noticed that PUGs are less and less pleasant these days, and people seem to be a lot quicker to anger (myself included).
While I don't have much exposure to FFLogs, it seems reasonable that it's played a role. I think that SE's bland content cycle has caused a lot of this as well, though. I don't know about everyone else, but back in 2.x, whether I was getting my feet wet with Coil or pushing through HM / EX Primals, it felt like an adventure. I wanted to push myself, because the content was new and exciting.
Nowadays? I tried the first few EX Primals of 4.x, and cleared through NM Deltascape, but I stopped a long time ago, because they no longer feel interesting to me. To the extent I run group content at all after the first week of its availability, it has a good deal in common with running errands. I don't go into Ridorana for the sake of Ridorana (like I did with Labyrinth of the Ancients); I go in because I want certain items or Tomestones. This greatly changes my personal outlook and patience when I encounter people who are messing up. In this context, they aren't fellow players seeking to conquer a new challenge - they're barriers to me getting my errands done. I get annoyed the same way I do at traffic jams.
Again, I don't know how much this all translates to higher-tier content. But it really seems to me that the utter predictability of content, the exceedingly boring itemization, has altered how I - and others - view instanced content, and not for the better.