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  1. #1
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    It wouldn't be hard to implement. Just have "practice" recipes that are the same difficult as real recipes have an npc that gives you mats like the beast tribe quests. Then just make the final product item be something that has no value, cant be traded/sold, etc. That you just throw away afterwards.
    (3)

  2. #2
    Player
    PangTong's Avatar
    Join Date
    Mar 2016
    Posts
    247
    Character
    Reginald Thorne
    World
    Ultros
    Main Class
    Monk Lv 100
    A toggleable "practice mode" for crafts which produces no items, gives no exp, but consumes no materials is something I've thought would be a useful feature for a long time. It seems crazy that crafters rely on third-party simulators to create their rotations without worrying about whether they are about to destroy several hundred thousand gil worth of materials in the process.

    It would simply be a toggle ability like Collectables Synthesis, you turn it on and can then attempt to make any item in your crafting log without materials, only you don't get the item or any exp for success.
    (2)

  3. #3
    Player
    ArumatKelewae's Avatar
    Join Date
    Aug 2015
    Location
    Limsa Lominsa
    Posts
    29
    Character
    Arumat Kelewae
    World
    Malboro
    Main Class
    Goldsmith Lv 87
    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    It wouldn't be hard to implement. Just have "practice" recipes that are the same difficult as real recipes have an npc that gives you mats like the beast tribe quests. Then just make the final product item be something that has no value, cant be traded/sold, etc. That you just throw away afterwards.
    It's EXACTLY what SE did with recipes like Sewing Needle (2**).
    (0)