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  1. #1
    Player
    Avatar von Thatusernameistaken
    Registriert seit
    Sep 2016
    Beiträge
    133
    Character
    Lady Lunafreya
    World
    Faerie
    Main Class
    Hermetiker Lv 90

    Crafting "Practice Dummies"

    I think this would be a great addition to the game. Dummies that we can practice crafting on to optimize rotations. I know we currently use third-party resources to do this, but it should be in the game. Thoughts?
    (6)

  2. #2
    Player
    Avatar von Kaurhz
    Registriert seit
    Jul 2015
    Beiträge
    3.855
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Tänzer Lv 90
    I'd say stick with simulators. If they had, or developed their own simulators/training dummies which are native to the game then it'd defeat the purpose of actually crafting.
    (0)
    Geändert von Kaurhz (13.10.18 um 06:23 Uhr)

  3. #3
    Player
    Avatar von Cleanse
    Registriert seit
    Jul 2015
    Beiträge
    298
    Character
    Marshal Renew
    World
    Balmung
    Main Class
    Weißmagier Lv 90
    I like the idea. Maybe it can be a recipe we temporarily learn that costs scrips to activate?
    (0)

  4. #4
    Player
    Avatar von Zetsumei_Tsunarashi
    Registriert seit
    Mar 2011
    Ort
    Shadowlord Server
    Beiträge
    1.601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Beschwörer Lv 100
    It wouldn't be hard to implement. Just have "practice" recipes that are the same difficult as real recipes have an npc that gives you mats like the beast tribe quests. Then just make the final product item be something that has no value, cant be traded/sold, etc. That you just throw away afterwards.
    (3)

  5. #5
    Player
    Avatar von PangTong
    Registriert seit
    Mar 2016
    Beiträge
    247
    Character
    Reginald Thorne
    World
    Ultros
    Main Class
    Mönch Lv 100
    A toggleable "practice mode" for crafts which produces no items, gives no exp, but consumes no materials is something I've thought would be a useful feature for a long time. It seems crazy that crafters rely on third-party simulators to create their rotations without worrying about whether they are about to destroy several hundred thousand gil worth of materials in the process.

    It would simply be a toggle ability like Collectables Synthesis, you turn it on and can then attempt to make any item in your crafting log without materials, only you don't get the item or any exp for success.
    (2)

  6. #6
    Player
    Avatar von Liam_Harper
    Registriert seit
    Feb 2018
    Beiträge
    3.470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    Weißmagier Lv 90
    Decent idea.

    I'd say a system like the beast tribes would work best. You're given materials to make replica items of no value with equal difficulty to 1, 2 and 3 star crafts. I don't think it should cost scrips or lots of gil as this defeats the purpose of being an ingame alternative to third party websites, which are free.

    Plenty of crafters actually have no idea third party websites exist, it would be a good way for them to learn.
    (1)

  7. #7
    Player
    Avatar von Cleanse
    Registriert seit
    Jul 2015
    Beiträge
    298
    Character
    Marshal Renew
    World
    Balmung
    Main Class
    Weißmagier Lv 90
    A hidden crafter tribe, similar to the Stone, Sky, Sea area for PvE.
    (0)

  8. #8
    Player
    Avatar von Kabooa
    Registriert seit
    Sep 2013
    Beiträge
    4.391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldschmied Lv 100
    That's what Culinarian is for.
    (0)

  9. #9
    Player
    Avatar von ChameleonMS
    Registriert seit
    Sep 2013
    Ort
    Ul'dah
    Beiträge
    1.040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    I like the idea but too bad it will never see the light of day. I file this wonderful idea under the tackle box.
    Two expansion on and lv50 gathering nodes still do not have any type of log representation to help people remember when to get them. DoH/L has always been an afterthought for this game.
    The most recent in-game timer that was implemented is a POS too.
    (1)

  10. #10
    Player
    Avatar von Thatusernameistaken
    Registriert seit
    Sep 2016
    Beiträge
    133
    Character
    Lady Lunafreya
    World
    Faerie
    Main Class
    Hermetiker Lv 90
    Zitat Zitat von ChameleonMS Beitrag anzeigen
    I like the idea but too bad it will never see the light of day. I file this wonderful idea under the tackle box.
    Two expansion on and lv50 gathering nodes still do not have any type of log representation to help people remember when to get them. DoH/L has always been an afterthought for this game.
    The most recent in-game timer that was implemented is a POS too.
    Have to disagree that DoH/L are afterthoughts in this game. FFXIV easily has the most in-depth, immersive, and unique crafting systems of any MMO ever made. That said, this is simply a QoL suggestion to make the best crafting system out there even more better.
    (1)

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