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  1. #1
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by ChameleonMS View Post
    As this is only applied to items we out level already, there is no down side. This is already present for materials where HQ / NQ has no real difference on difficultly of end craft and as a result, the market value of NQ and HQ are generally the same too.
    Yet the difference in value remain for those who are trying to level their crafts. There are plenty of gathered items where you see a remarkable difference in the price between HQ and NQ because those items are needed for leveling and creating HQ gives a substantial XP bonus both from the crafting and the leve turn-ins, not to mention the job quests that require a HQ turn-in.

    NQ and HQ tend to end up at the same value in the current end game materials because we can stack stats through melds, meals and teas to guarantee HQ even from all NQ mats.
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    Last edited by Jojoya; 10-13-2018 at 04:36 AM.

  2. #2
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jojoya View Post
    Yet the difference in value remain for those who are trying to level their crafts. There are plenty of gathered items where you see a remarkable difference in the price between HQ and NQ because those items are needed for leveling and creating HQ gives a substantial XP bonus both from the crafting and the leve turn-ins, not to mention the job quests that require a HQ turn-in.
    Ok, since market forces does not appear to be a good enough argument. How about catchup progression?
    Why should it be just as difficult to level a DoH/L today as it was when I levelled back in 2.0? It is certainly much easier to level a DoW/M these days. There are buffs in many different ways for DoW/M but basically nothing for DoH/L. The game throws so much XP and other materials we have out levelled all over the place with exception of gathering HQ.
    The greater abundance of low-level HQ materials will reduce the market cost of materials HQ materials and actually make those materials affordable for those new players with thin wallets.
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