It's not really a complicated math or anything. Holy on two enemies is 380 potency/3sec so 126,(6)/sec, while Stone IV is 250/2,5sec so 100/sec. That's a 26% increase in DPS.
That being said, it's 2,4MP/1 point of potency for Stone while it is ~6,32MP/1 point of potency for Holy.
That means that for 26% increase you use 260% of the amount of MP. If you're using Thin Air...by all means, Holy Spam is the way to go against 2+ mobs, no questions asked. If not...you may want to conserve some casts. Casting two or three is not a problem, you will restore most MP from that in-between pulls, but spamming to low MP radius should be avoided outside of large number of mobs where the time saved is very significant. Lucid Dreaming and Assize cannot keep up with Holy spam in MP regeneration.
PS: Holy potency/sec based on number of foes is:
Holy MP/1 potency based on number of foes is:Code:1 / 2 / 3 / 4 / 5 / 6 / +1 66,(6) / 126.(6) / 180 / 226,(6) / 266.(6) / 300 / +33.(3)
I'm of course talking about base values, which never actually happen. As spell speed increases, the cast and recast are affected getting the proportions out of whack, but the advantages and disadvantages of Stone VS Holy are so severe, that there is no way to have enough mobs and stats for that to make much of a difference.Code:1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 12 / ~6.32 / 4,(4) / ~3,53 / 3 / 2,(6) / 2,4 / 2,(18)




But yeah, that was actually the first I had read about 2 enemies, so I thought that was interesting. I've always stuck with 3 or more myself. I appreciate you spelling out the math here
The other post didn't elaborate that much.




