Quote Originally Posted by Vidu View Post
Most.

People already listed how some of the more special gearsets require you to invest some sort of effort to make them dyeable, clearly showing that "dyeable gear" is viewed as a worthy reward by both the devs and the players and that people are willing to invest time into making their gear dyeable - Eureka, Tomestone-gear, old AFs... all require you to invest some effort to upgrade them to a dyeable version.
Its also kinda funny how you're basically saying "Well, I'm fine with dyeable AF being locked behind Anemos, because thats content I'm okay doing! But I wouldnt want it locked behind Pagos!" - guess what, I didnt like either Eureka and I bit the bullet and did Anemos to get my dyeable AF.

Dungeon gear is/was infact often not dyeable and only gets dyeable when it turns into crafted sets in the next expansion.

AF-gear for gatheres and crafters in HW and SB is only dyeable when you craft it (HW) or spend more time and effort to upgrade it (SB).

Actually, quite a lot of gear is not dyeable by default and only becomes so as a reward for your efforts. Why should raid-gear be the exception?
Well I found Eureka questionable to begin with (hence the fine line it walked) and I don't like the fact that a lot of gear isn't dyeable by default when it can be. We can agree to disagree that dyeing gear should be a reward.