

Well I found Eureka questionable to begin with (hence the fine line it walked) and I don't like the fact that a lot of gear isn't dyeable by default when it can be. We can agree to disagree that dyeing gear should be a reward.Most.
People already listed how some of the more special gearsets require you to invest some sort of effort to make them dyeable, clearly showing that "dyeable gear" is viewed as a worthy reward by both the devs and the players and that people are willing to invest time into making their gear dyeable - Eureka, Tomestone-gear, old AFs... all require you to invest some effort to upgrade them to a dyeable version.
Its also kinda funny how you're basically saying "Well, I'm fine with dyeable AF being locked behind Anemos, because thats content I'm okay doing! But I wouldnt want it locked behind Pagos!" - guess what, I didnt like either Eureka and I bit the bullet and did Anemos to get my dyeable AF.
Dungeon gear is/was infact often not dyeable and only gets dyeable when it turns into crafted sets in the next expansion.
AF-gear for gatheres and crafters in HW and SB is only dyeable when you craft it (HW) or spend more time and effort to upgrade it (SB).
Actually, quite a lot of gear is not dyeable by default and only becomes so as a reward for your efforts. Why should raid-gear be the exception?
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