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  1. #101
    Player
    Noodle_Trinidad's Avatar
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    Apr 2012
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    Ul'Dah (1.0) / Limsa (2.0)
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    129
    Character
    Noodle Sil'vaadle
    World
    Excalibur
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    Machinist Lv 80
    Quote Originally Posted by Hamada View Post
    Such concepts is not limited to hardware or software but life it self and pretty much everything. I am not sure why you tried to suggest this is not relevant. Everything and anything (hence why animals that do not adapt to changes to environments die off) fade into history. If you want to bet that FFXIV will be the first exception in history to this, well that is a bet I will not make.
    I think there might have been some miscommunication or something misread here since I am arguing in favor of FFXIV adapting to the times and changing in ways possible to the game. If they continue their safe pattern it will eventually sputter out especially considering how many systems they leave rotting without any kind of future additions/building upon it. As for lasting? Obviously the game will have its time in the sun, but it'd be nice if the Devs actually did something to extend its potential lifespan as long as possible with interesting content.
    (0)

  2. #102
    Player
    Hamada's Avatar
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    Mar 2011
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    Uldah
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    793
    Character
    Aya Hamada
    World
    Balmung
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    Arcanist Lv 74
    Quote Originally Posted by Noodle_Trinidad View Post
    I think there might have been some miscommunication or something misread here since I am arguing in favor of FFXIV adapting to the times and changing in ways possible to the game. If they continue their safe pattern it will eventually sputter out especially considering how many systems they leave rotting without any kind of future additions/building upon it.
    Was not to you. Look what I said carefully before your quote in that. It was all to Zephera. I only put your quote there to show Zephera there is others agreeing to such concepts. sorry about that.
    (1)
    Last edited by Hamada; 10-11-2018 at 02:20 PM.

  3. #103
    Player
    Noodle_Trinidad's Avatar
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    Apr 2012
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    Ul'Dah (1.0) / Limsa (2.0)
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    129
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    Noodle Sil'vaadle
    World
    Excalibur
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Hamada View Post
    Was not to you. Look what I said carefully before your quote in that. It was all to Zephera. I only put your quote there to show Zephera there is others agreeing to such concepts. sorry about that.
    Ah my bad. Guess I was the one misunderstanding!
    (0)

  4. #104
    Player
    Zephera's Avatar
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    Aug 2015
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    299
    Character
    Zephera Mortera
    World
    Zalera
    Main Class
    Monk Lv 80
    Quote Originally Posted by Hamada View Post
    Was not to you. Look what I said carefully before your quote in that. It was all to Zephera. I only put your quote there to show Zephera there is others agreeing to such concepts. sorry about that.
    I already said I don't care what others think. Also, you compared the game to the Nintendo Wii, which seemed more like a marketing success to me seeing as the Wii U flooped.
    (1)

  5. #105
    Player
    Aerlana's Avatar
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    Aug 2013
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    Limsa Lominsa
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    1,288
    Character
    Lahna Orora
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by ko_ View Post
    No it didn't come with an expire date.
    PotD get an expiration date
    ramuh had an expiration date
    All content get an expiration date. some are fast to get, other long.
    Rathalos or Xtrem primal get a small experation date... 64 kills for rathalos, 99 for extrem primals. Large part of FFXIV population did have the 64 kills of rathalos during the first month (or even faster...) so then? far less people will go in, why would they ?
    For savage raid, the time most people get the skin they want, it have to wait long, maybe next expansion.

    The matter for rathalos, the main reason not many people go in today : the expiration date is already over. most people did have all the kills needed.


    But then you say "it is important that we have 4 people as xtrem fight instead of in dungeon" say me why? i really cant see. i search but i cant see.
    I see one difference : no trash before it. You come in, you have the fight. hum... ooooook?

    A new thing : a thing that changes the interaction with the game. The way you stuff, the way you farm, and i clearly cant see what rathalos does different than anything else there.

    Quote Originally Posted by ko_ View Post
    Pretty much THIS. ALL OF THIS. Been saying it in all the topics that bring this up. Why should SE change or take MORE risk when the risk they DO take fail?
    Was already answered on this topic...

    People did want things more like FFXI, yes they did a mistake not poiting exactly what they wanted, but they didnt clearly think about one of the less fun thing of FFXI... but yoshida took this thing to make eureka... Yes they complains, YES they dislike what yoshida's team did, and YES the dev team should try again with a better hear of what people says. Lord of vermillion? the basis idea is good, really i like the idea, the matter is the design, poor, and not interesting to play. Their work is understand exactly what people are saying when they complain about this content, people did speak when it was released... But they prefer to forget this... maybe they will come back on in 5 years... And can continue for other things.


    And you know what, people didnt leave the game because lord of vermillion or chocobo racing are fail, they are just sad, i am sad for this being fail. If blitzball is again a fail when it comes out, will be sad, but people wont quit due to it. (if they do, simply it is their last hope for the game). But, what is sad, maybe SE should fix bad content before creating new. because for race/vermillion, we dont speak about content that changes nothing to the way we experience the game (not even their job, they are here for some fun outside of "main" contents)... they are so bad so that none go in, so... like doesnt exist.


    No, when you read people complaining about SE doing the same thing over and over, we find what? the copy-paste of patches, the predictable patches and contents, the stupid bashing +FATE TRAIN of eureka anemos and pagos and, we fear, pyros. People did quite (on what i read) applause rathalos, because even if there was one boss without hate and ground mark, it was good to find another one, was a full bonus content (out of the cycle we know too much). They also complains that every patch they do the same thing than 6 month before, exactly. there we are 4.4?

    The fate train of eureka, lets speak about it... It is one of the oldest game feature. born the first week of the game. And people didnt do it because it was so marvellous, so fun. But because there were no other choice. Doing a dungeon you could hope what... 10% of your level in the best situation? with all sidequests used for the main-class (and ... had to fate train sometime even with this to go from 46 to 50... because the side quest after only gave half a level v_v" ). And even when 2.1 came out, it continued for everyone to be better to farm fate traine than dungeon to level. We had to wait PotD to finally get rid of it and have a far more fun way to level other jobs...
    People did complains about fate train to get atmas (when the droprate was low...). It became the current complains because most (all?) seasonnal event were "go farm this / those FATE" (and OH they took the risk to change this and... it doesnt look people dislike ! ). And we finally had atma 2.0 in begining HW, and atma3.0 with Yokai watch. with all time, the same simple complain from players "stop with fate content, stoooop"
    And? they did create eureka with the fate train ? Thank you to not saying "the players did it" it is not the player fault when the best way to get a thing is fate train, it is a fact decided by the design...


    You says, they take the risk to make people run away if they change for the sake of change. but, i (and i think the others) dont ask them to change the game, i like FFXIV, i want FFXIV, and when i was on other game, taking risks, even when they failed with it, it didnt people run away, it is more many fails and on big things that make people run away. a MMORPG, you can also fix some mistake, if tomorrow they stop with tomestone to try anything different. but, this new thing get to low drop rate? improve drop rate. this is an example.

    In 2.0, tomestone did allow us to buy the same ilvl than bahamut stuff. the "AF+1" where ilvl 90 like allagan stuff. People did complain about it, thinking the raiding should be more rewarding, on the other side, Yoshida and his team did want that everyone can finally get similar stuff. And then, they took a risk. and most did like it. tomestone stuff ins raid stuff with 10 ilvl less, the raid dropping what needed to get to same ilvl, then, on next patches, different way out of raid to get those improve-ilvl items. (began with raid24 and hunt).
    Was a risk yes, because with doing the way the "endgame players" asked, Yoshida did a move against other players, and some did complain it became harder to get topstuff . After ARR release, when the game was growing, 2.2 and after did show us that they could take some risks, change some things, break some rules to build other.



    here is a quote from a developper about taking risks while making a MMORPG :

    Being safe is for tourists and for most casual games.
    Who did says this? Mark Jacobs. Father of one of the greatest MMORPG, Dark Age Of Camelot. A game that Yoshida did say he played a lot.

    FFXIV is a game only made to create as much as money possible.
    Other game, those that take risks, admit they could get less money, but be better.

    I dont say that good game are not bought and FFXIV is bad game, i just say that FFXIV could make profit and taking risk. but SE doesnt want "profit" they want "as much as possible".
    A fun thing, a great part of people complaining about treadmill are also quite not happy about the alltime growing cash shop, so... not of the best customers... Better to make stay a customer that spend 10, 20 or more euros each year in CS than people complaining about it. . . Great game huh?



    Quote Originally Posted by Zephera View Post
    I already said I don't care what others think. Also, you compared the game to the Nintendo Wii, which seemed more like a marketing success to me seeing as the Wii U flooped.
    So you come to a topic, to say you dont care to what we think, and explain that you dont care...
    So you dont care about this topic.
    And you speak on it because you dont care of it... ... ...

    you know... here is a palce to speak between people... if you come just to say "i dont care what you say" it is less time loss for you to simply... not coming...?
    Except if it is a way to say "shut up moron" ?
    (11)
    Last edited by Aerlana; 10-11-2018 at 09:56 PM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.
    Quote Originally Posted by GILDREIN View Post
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: [...]these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  6. #106
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    Ul'dah
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    Quote Originally Posted by Hamada View Post

    At the end of the day, I am waiting for KO to reply on the idea Yoshi-P made a statement that goes completely against what KO is trying to argue here, this is the 4th or 5th time I asked them to comment on it and still has yet done so.
    That qoute means nothing when the game itself is doing what it's doing. He's said millions of things that don't come into the game. So why should I care about that one? He's also the same dev who said if you don't like it go play other games. Remember that one? So yeah forgive me if I'm not hanging on every word he says. I'm just playing the game. And when I'm bored I'll leave. simple as that.
    Just because you know whats in the patchnotes doesn't mean it's omg bad content. Like I said before. Ultimate, Rath and many other things prove you wrong on the point where they can and have made harder content in this game. Just because they listen to cry babies to nerf everything doeasn't mean the entire game needs to kill it's endgame in favor for soemthing untested in this game. Why not just ask for improvements instead of rewriting the whole game cause you're bored?
    (2)

  7. #107
    Player
    Hamada's Avatar
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    Mar 2011
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    Uldah
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    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by ko_ View Post
    That qoute means nothing when the game itself is doing what it's doing. He's said millions of things that don't come into the game. So why should I care about that one? He's also the same dev who said if you don't like it go play other games. Remember that one? So yeah forgive me if I'm not hanging on every word he says. I'm just playing the game. And when I'm bored I'll leave. simple as that.
    Just because you know whats in the patchnotes doesn't mean it's omg bad content. Like I said before. Ultimate, Rath and many other things prove you wrong on the point where they can and have made harder content in this game. Just because they listen to cry babies to nerf everything doeasn't mean the entire game needs to kill it's endgame in favor for soemthing untested in this game. Why not just ask for improvements instead of rewriting the whole game cause you're bored?
    Here is the quote:

    Y: It is the second expansion pack, and if we were to do the same thing all over again, a lot of people would get tired of it. Like I said earlier, the base design of FFXIV will not change. It’s a game made for this age, but that’s exactly why even if it were to change in the future to fit the future trends, it won’t return to the past. And even if a past trend were to become a modern trend, it still must include a “modern vibe” to it. It is not negating the past, but rather extracting the interesting elements, and inviting players who like them. That’s the product we are aiming for.
    Here is the interview:

    https://gamerescape.com/2016/11/15/f...-fan-festival/

    SO answer me, how can one say this only to turn around, completely copy HW, reskin it, slap a new ilevel on it, and call it "Stormblood"? The reason this was bought up because this same issue was being talked about in HW on how they recycled the formula and this time around, not only did they do that, but clone the complete expansion.

    So I guess this is attempt 6 now?
    (9)

  8. #108
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    Quote Originally Posted by Hamada View Post
    Here is the quote:



    Here is the interview:

    https://gamerescape.com/2016/11/15/f...-fan-festival/

    SO answer me, how can one say this only to turn around, completely copy HW, reskin it, slap a new ilevel on it, and call it "Stormblood"? The reason this was bought up because this same issue was being talked about in HW on how they recycled the formula and this time around, not only did they do that, but clone the complete expansion.

    So I guess this is attempt 6 now?
    Seems like you didn't read what I just said. I said I don't care about what he said. I KNOW about said interview. Doesn't change my answer like I just said.
    (0)

  9. #109
    Player
    Jxnibbles's Avatar
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    Jul 2015
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    304
    Character
    Aimori Duciel
    World
    Gilgamesh
    Main Class
    Black Mage Lv 80
    At Op. I feel the same way as your friend. I hate how the stale the game has become it is so predictable. More then that though I hate how they have been spoon feeding me content like I am a child.

    Eureka has been pretty meh, Whm the job I love the most still has a identity crisis, Crafting has become press 2 buttons and craft. More then that I hate being treated as if I am child being told when to eat and then being forced to wait for the rest of my meal.

    I will probably return near 5.0 but I will treat Square as a child they will probably get three to fourth months of sub from me per year. No house will force me to stay.
    (10)

  10. 10-12-2018 06:34 AM

  11. #110
    Player
    Sherufanir's Avatar
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    Nov 2011
    Location
    Gridania
    Posts
    39
    Character
    Iris Valkyrie
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Personally I've hit that burnout myself. I love the universe they have created and currently only play to see more story and to keep my homes. I love this game and would love to see it revitalized but it just feels like it lacks that spark, dungeons all feel the same, mechanics all feel the same, everything just feels the same. New patches tend to feel exactly like the last patch and eureka has just been the least fun content I have experienced in a long time. It's hard to feel invested in even the raids or trials because I face a boss and I feel like I've already fought this boss before at least 20 different occasions.

    I really hope the devs breathe some life back into the game with 5.0. Don't be afraid to take risks! I want to see things spiced up and with a fresh perspective and take on things. I don't want to feel like I know exactly what I am getting every single patch, I want to be excited for new patches because of the unknown. With so many games trying to take my time that are fun from start to finish these days, it is hard to justify spending that time in a game that feels like it doesn't value my time and admittedly doesn't even try to be fun. I think the worst thing a game can be is "boring" and without that element of surprise or excitement FFXIV's patches just feel boring.

    Yoshi P, and the entire Dev Team, I hope you guys take a new direction with XIV to revitalize this game! I miss the days where I was excited to explore eorzea and never knew what could be coming up next! You guys have a great product, you just have to be willing to break away from the pattern and tools you have created, and make a new path with a new toolbox!
    (10)

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