Quote Originally Posted by Awful View Post
It's not 1.0 anymore though we're at 4.4 and things have gotten better but as it stands new ideas are starting to be non-existent and content is stagnating because things are too safe we've had the same formula since the end of 2.X. It's the same: raid comes out/4 floors/circular arena/boss growls at % hp to do his ultimate roomwide AoE that has a gauge, rinse and repeat the primals have declined quite a bit since HW and ARR as well does anyone remember when Titan EX was ball bustingly hard? Or Thordan EX? Seph EX flexing on you? Man those were fun and hard same with Nidhogg EX and Sophia having interesting mechanics.

The only hard primal this xpac has been Shinryu and even on normal he's a Godka to the below average player, if you ask me the game has become waaaay too safe even while leveling, mobs hp has been significantly decreased only to steam roll through content. The game has been saved but the Devs and Yoshi P ride this safe roller coaster with no thrills like it's a dead horse on wheels there has been no risk or dynamic change we're still getting tomestones to cap every week, we have the same 4 floors that come out in 4s, same weeklys to do like Crystal Tower/Dun Scaith etc, same crafted gear out every tier, it doesn't and hasn't changed and frankly everyone's pretty tired at this point.

It's why everyone is disappointed with the lack of content we get stuff like LoV, Lost Canals, Chocobo Racing, Eureka, but it's all meaningless content that doesn't change the game at all or take risks they're like rides at a theme park where it's fun after the first ride then you lose the enjoyment the next go around. I love this game to do death I really do but this expansion is no different than HW but the thing is I enjoyed HW more because it was new then you get to SB and everything looks new but it's the same formula it's still safe why don't we have anything new?

The only new thing I can commend SE on this xpac is the Ultimate fights as they were designed with love and care but sadly most of the population won't set foot in there if content was created more like these fights or poured more resources like they do for Ultimate then we'd see more polish but sadly we're left with unfinished messes that are what they are.
Is ther really anything wrong with knowing whats coming? Is that REALLY such a bad thing? I rather know what I'm getting hen not know what's coming and having to guess if it's good or not. But that's a personal thing as I hate suprises 100,000% So me knowing whats coming is a good thing and shows me SE has a stable game. I DO want harder dungeons, and more diffcult content but none of that needs the core to be randomly changed. If all you're worried about is being bored cause you know when a dungeon comes out then I feel like that's small. I rather want good dungeons then be shocked cause dungeons skipped a patch note.