
Originally Posted by
Fooldar
Change is always risky. I can recall many games which turned off their player base with changes.
I recall Dark Age of Camelot and its Trials of Atlantis expansion. In the past, you simply hit max level, obtain a set of crafted equipment and you are basically set for pvp. However, with the release of the Trials of Atlantis expansion, players hated the power imbalance brought by relic items, the grind to farm scrolls to activate the relics, the grind to level up the activated relics, the time investment to go through the master levels (while complaining how imbalanced the master level skills were). I also recall the developers re-designing the open world pvp in their New Frontiers content. Alot of people hated the re-designed New Frontiers and wanted the old, familiar pvp fights (Emain roaming/ganking, mile gate fights, etc).
For other games like Star Wars Galaxies, there were also changes that went too far. Whisper Combat Upgrade to Star Wars Galaxies former players and you would likely see rage. However, the developers Sony Online Entertainment defended the change as something necessary to revitalize the game and subscription numbers.
Hence, whenever I see people saying "We need changes to FFXIV", I am of the view we should not change for the sake of change. Just like companies from other industries, I believe Square-Enix should learn from best practices in the MMO industry. If a change has been proven to work, then sure, by all means, let's take a look to see if its success can be replicated in FFXIV. Square-Enix should not turn to radical unproven changes to the main parts of the game which appeases the few but turn off the many. Just because players think a certain change is good doesn't mean anything. Afterall, if they are so good at improving the game, they would already be running a game that rival FFXIV.