Quote Originally Posted by KageTokage View Post
The most "advanced" things I've seen bots do is move out of AoEs and run away from something if they get low on HP. They're still obvious as all heck by their movement patterns, though.

But as far as gil farmers go, I seriously doubt they would be able to farm effectively if they couldn't position hack to warp to their destinations and hide in the air/ground so enemies can't hit them as there's too many random variables present in some quest duties/boss fights for a bot to actually account for. XIV's heavily client-sided nature basically excludes trying to fix their hacking, but it could still be circumvented by making all enemy AI able to detect when a player is at an unreachable location and reset, because they already do this in HW/SB zones if you try to attack them from a location they can't find a valid path to.

Some people have actually gotten matched with gil farmers for Cape Westwind via roulette and the bots will just float in the air and nuke Rhitatyn while he stands there doing nothing.
Just because you've seen only this doesn't mean the other stuff isn't there. The point is that SE won't change their stuff anyway because it costs money. Sure they could just put up a game guard or some other crap, which would just agonize the normal players while bots will still run because they work around it anyway.