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  1. #11
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    I think CC immunity is a necessary evil for bosses to make players actually do the encounter. Being able to stun say.. Construct 8’s math mechanic would be pretty silly. Most of the newer encounters have mechanics that are integreal to the fight itself to a point where being able to choose to ignore any of them would make it way too easy. That I can understand. What I don’t understand is why trash mobs (especially dungeons) in particular have to be CC immune too when stun (Holy comes to mind) is a thing that still works. I mean, you’re going to have to clear out all the enemies to proceed further anyway. o.o
    (0)

  2. #12
    Player
    Myvar's Avatar
    Join Date
    Jun 2012
    Posts
    117
    Character
    Areya Arvia
    World
    Cactuar
    Main Class
    Scholar Lv 100
    There was an add in Omega 2.3 Savage whose cast could be interrupted.
    (0)

  3. #13
    Player
    Berteaux_Braumegain's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    1,151
    Character
    Berteaux Braumegain
    World
    Balmung
    Main Class
    Red Mage Lv 90
    I sure love doing Labyrinth of the Ancients and being able to stun bosses, only to go to literally any post-50 content and seeing nothing happen.
    (0)

  4. #14
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,180
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Lilseph View Post
    What I don’t understand is why trash mobs (especially dungeons) in particular have to be CC immune too when stun (Holy comes to mind) is a thing that still works. I mean, you’re going to have to clear out all the enemies to proceed further anyway. o.o
    I can't speak to the devs' decisions regarding trash mobs' immunities, but I think making mobs succeptible to bind, heavy, and sleep would have trivial benefit.

    Heavy is not a useful CC outside of very specific mechanics where mobs are scripted to move from point A to point B and must be killed before reaching their destination (Dreadknights in T5, slimes in Amon fight). In a trash encounter, there should be a tank, who won't care about heavy; and if a mob is chasing after a healer or a DD, the correct course of action is to kill it quickly in place or run to the tank, not to kite the mob. So heavy would be useless on trash.

    Bind and Sleep break on hit, which make them particularly useless if anyone is a DoTter or an AoEer, which is literally everyone after the 40s, and most people as early as the 20s. If you find yourself in a dungeon trash encounter where you think you would benefit from being able to sleep the pack, then either the party is pulling too big for the current combination of tank's and healer's gear and skill, or the party needs to make more effective use of DoTs and AoEs.
    (2)
    Error 3102 Club, Order of the 52nd Hour

  5. #15
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by KageTokage View Post
    I do find it a little odd how XIV has opted to mostly faze out the use of crowd control effects when other MMOs like WoW tend to regularly see use of them even in their raid encounters.
    Sadly, it's mostly to accommodate lesser skilled players who can't handle much in the way of complexity. Which I find somewhat ironic considering the mechanics they come up with for Savage and Ultimate. Why not incorporate CC into the equation too?

    Quote Originally Posted by Lilseph View Post
    I think CC immunity is a necessary evil for bosses to make players actually do the encounter. Being able to stun say.. Construct 8’s math mechanic would be pretty silly. Most of the newer encounters have mechanics that are integreal to the fight itself to a point where being able to choose to ignore any of them would make it way too easy. That I can understand. What I don’t understand is why trash mobs (especially dungeons) in particular have to be CC immune too when stun (Holy comes to mind) is a thing that still works. I mean, you’re going to have to clear out all the enemies to proceed further anyway. o.o
    In theory, yes. But they could always design it so those mechanics are simply delayed. One thing I hoped from when we were skipping things back in HW was come SB, if you phased a mechanic early, it'd simply come back later. This adds a neat layer of control on the players as you'd decide when you want to deal with the mechanic. That being said, stuns and whatnot could interrupt only certain moves but not major mechanics. It'd just be nice to see them utilized more. I legit only ever put Leg Sweep on my bar when I tried solo-ing Anemos on a DPS. Otherwise, it doesn't deserve a slot. Even now, with full access to all ten role actions, I don't even have it selected. There isn't any purpose.
    (1)
    Last edited by Bourne_Endeavor; 10-08-2018 at 08:19 AM.

  6. #16
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    While understandable that player and dev preferences may lead away from usage of CC abilities these days, I'd still love to see a job that could apply paralysis.
    (0)

  7. #17
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,180
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kazrah View Post
    While understandable that player and dev preferences may lead away from usage of CC abilities these days, I'd still love to see a job that could apply paralysis.
    Paralysis could be marginally interesting. Of course it wouldn't ever interrupt any real mechanics (anything that affects the arena or must be handled in a specific way) but it could be made into a damage mitigation tool by canceling a moderate percentage of auto-attacks and having a small chance to interrupt vanilla tank/raid busters.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  8. #18
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Maybe it's just my imagination, but I also get the impression that the melee dps limit break is doing less and less % damage to the bosses in the latest content. To the point that I don't even notice that the boss has even been hit by a 3-bar limit break. It's starting to feel like each individual player has less influence in a boss fight by each patch.
    (0)

  9. #19
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Paralysis is really dumb. I recall using a paralysis potion on an enemy when they were still able to suffer it, and nothing happened. And yet when I get hit with it, it's the worst thing ever, causing me to get stunned every two seconds or something ridiculous.
    (1)

  10. #20
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Archchancellor View Post
    We do get immunity to debuff's like stun and sleep in PVP.

    And there is food that give Resistance to ailments.

    Red Drop
    Blue Drop
    Clear Drop
    Purple Drop
    White Drop
    Black Drop
    Yellow drop
    Green Drop
    Uh, the irony...

    these items are no longer obtainale, the recipes were removed from the game, so you can't craft them anymore.
    (0)

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