
Originally Posted by
Seraphor
One unique ‘gimmick’ that could work for a TP DPS healer Dancer could be proximity based heals combined with mobility skills.
(by TP DPS, I mean that their offensive skills, and maybe some movement abilities would be TP based, but the core healer set would still be MP based)
AoE that heals more when close by: <3 yalms = 400 potency, 3-6 yalms = 220 potency, 6-10 yalms = 160 potency, 10-15 yalms = 80 potency
AoE that heals more when further away: <3 yalms = 100 potency, 3-6 yalms = 200 potency, 6-10 yalms = 300 potency
AoE HoT that heals more with proximity: <3 yalms = 100 potency on tick, 3-6 yalms = 80 potency, 6-10 yalms = 60 potency, 10> yalms = 40 potency
(potency figures are purely for illustration purposes)
Gap closer with heal buff: jump to party member and if moving less than 8 yalms, apply a buff on them that doubles received healing potency for 3 seconds.
Gap closer with shield: jump to party member and if moving more than 8 yalms, apply a 500 potency shield for 20 seconds.
Gap closer attack that grants yourself and party members within 5 yalms a 10% damage reduction buff for 5s.
Gap maker: backflip 8 yalms and grant yourself a buff that guarantees your next heal will crit for 3s.
Gap maker: backflip 12 yalms and grant yourself a buff that doubles TP regeneration for 10s.
Gap maker attack: backflip 6 yalms and whiplash attack that lowers targets STR, DEX, INT by 10% for 5s.
(gap makers set to different distances in order to hit the different ranges on the proximity AoE's)
Those gap closer additional effects could also be proc guaranteed, to promoting combo oGCD weaving, like you’re… dancing…
Have them all on like a 10 or 12 second cooldown, double for the attacking ones, and you could have a pretty elegant combo system to weave between basic heals/attacks.
With the right implementation of instant/HoT/shield heals, and on the right cooldowns, this could be a healer that covers all aspects, without necessarily being a one-or-other stance healer like AST.