I support this 100% - finding a party at the right level was hard enough when the content was new, by the time I left Pagos, it was practically impossible. This is the best way to ensure Eureka remains viable in the future.




I support this 100% - finding a party at the right level was hard enough when the content was new, by the time I left Pagos, it was practically impossible. This is the best way to ensure Eureka remains viable in the future.


Truth be told, I don't think Eureka simply need a level sync system, but a "handicap" system.
The inspiration comes from The World Ends With You, where you can manually reduce your level in exchange for higher rewards. So, in Anemos, you'd drop more crystals, in Pagos, more light, etc...This way, you would be able to help others while still progressing on your own goal.


Syncing should be an option for those playing with friends, not forced by offering extra perks, otherwise you'd leave all high level portions of the map empty because people will follow whatever is optimal, you'd have no reason to kill things appropriate to your elemental level, everyone would stick to entrance mobs.Truth be told, I don't think Eureka simply need a level sync system, but a "handicap" system.
The inspiration comes from The World Ends With You, where you can manually reduce your level in exchange for higher rewards. So, in Anemos, you'd drop more crystals, in Pagos, more light, etc...This way, you would be able to help others while still progressing on your own goal.


Considering mobs don't drop Anemos nor Pagos crystal and, AFAIK no coffer, you'd still have people doing the train, so no, this wouldn't happen.Syncing should be an option for those playing with friends, not forced by offering extra perks, otherwise you'd leave all high level portions of the map empty because people will follow whatever is optimal, you'd have no reason to kill things appropriate to your elemental level, everyone would stick to entrance mobs.
Personally think it should have been released with 2.0 (or when ilv sync was added) as its been needed from the start not just for Eureka, content I dropped within a week of release due to the grind, sever load limit & group lv range (that & it being Diadem 3.0 not wistanding)
What some see as "distracted" is really "fathoming the unfathomable" - last words from an Ul'dahn Mercurial Chemister at the battle of Carteneau


Why ? Most XP is earned through quests where level doesn't matter, solo duties are, well, solo only, and instances have been level synced from the start.Personally think it should have been released with 2.0 (or when ilv sync was added) as its been needed from the start not just for Eureka, content I dropped within a week of release due to the grind, sever load limit & group lv range (that & it being Diadem 3.0 not wistanding)
Eureka is the only open world content where you're supposed to gain Xp by chaining mobs.
Last edited by Reynhart; 10-05-2018 at 03:00 AM.



This is going to be essential once Pyros and beyond come out. I want to help my two son's level, they are sort of interested but Anemos is pretty sparse these days and my level 35 just kills their exp...



I agree with this 100%. When I asked Yoshi-P about this at FanFest 2016 he said it wouldn't be too hard to add in and liked the idea. I want it everywhere becuase I help out new players and have to keep dropping and reforming the party so that they can quest and then we can do Fates together. It's really quite a problem. (Quest Sharing - so I can also see what they are working on would be a big help too)Personally think it should have been released with 2.0 (or when ilv sync was added) as its been needed from the start not just for Eureka, content I dropped within a week of release due to the grind, sever load limit & group lv range (that & it being Diadem 3.0 not wistanding)
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