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  1. #11
    Player
    Solarra's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    887
    Character
    Sylbritt Muscadet
    World
    Cerberus
    Main Class
    Archer Lv 89
    I support this 100% - finding a party at the right level was hard enough when the content was new, by the time I left Pagos, it was practically impossible. This is the best way to ensure Eureka remains viable in the future.
    (2)

  2. #12
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Truth be told, I don't think Eureka simply need a level sync system, but a "handicap" system.

    The inspiration comes from The World Ends With You, where you can manually reduce your level in exchange for higher rewards. So, in Anemos, you'd drop more crystals, in Pagos, more light, etc...This way, you would be able to help others while still progressing on your own goal.
    (1)

  3. #13
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Reynhart View Post
    Truth be told, I don't think Eureka simply need a level sync system, but a "handicap" system.

    The inspiration comes from The World Ends With You, where you can manually reduce your level in exchange for higher rewards. So, in Anemos, you'd drop more crystals, in Pagos, more light, etc...This way, you would be able to help others while still progressing on your own goal.
    Syncing should be an option for those playing with friends, not forced by offering extra perks, otherwise you'd leave all high level portions of the map empty because people will follow whatever is optimal, you'd have no reason to kill things appropriate to your elemental level, everyone would stick to entrance mobs.
    (3)

  4. #14
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by alimdia View Post
    Syncing should be an option for those playing with friends, not forced by offering extra perks, otherwise you'd leave all high level portions of the map empty because people will follow whatever is optimal, you'd have no reason to kill things appropriate to your elemental level, everyone would stick to entrance mobs.
    Considering mobs don't drop Anemos nor Pagos crystal and, AFAIK no coffer, you'd still have people doing the train, so no, this wouldn't happen.
    (1)

  5. #15
    Player
    The_NPC's Avatar
    Join Date
    Apr 2014
    Posts
    495
    Character
    Ritza Solair
    World
    Behemoth
    Main Class
    Machinist Lv 79
    Personally think it should have been released with 2.0 (or when ilv sync was added) as its been needed from the start not just for Eureka, content I dropped within a week of release due to the grind, sever load limit & group lv range (that & it being Diadem 3.0 not wistanding)
    (1)
    What some see as "distracted" is really "fathoming the unfathomable" - last words from an Ul'dahn Mercurial Chemister at the battle of Carteneau

  6. #16
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by The_NPC View Post
    Personally think it should have been released with 2.0 (or when ilv sync was added) as its been needed from the start not just for Eureka, content I dropped within a week of release due to the grind, sever load limit & group lv range (that & it being Diadem 3.0 not wistanding)
    Why ? Most XP is earned through quests where level doesn't matter, solo duties are, well, solo only, and instances have been level synced from the start.
    Eureka is the only open world content where you're supposed to gain Xp by chaining mobs.
    (1)
    Last edited by Reynhart; 10-05-2018 at 03:00 AM.

  7. #17
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    This is going to be essential once Pyros and beyond come out. I want to help my two son's level, they are sort of interested but Anemos is pretty sparse these days and my level 35 just kills their exp...
    (1)

  8. #18
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by The_NPC View Post
    Personally think it should have been released with 2.0 (or when ilv sync was added) as its been needed from the start not just for Eureka, content I dropped within a week of release due to the grind, sever load limit & group lv range (that & it being Diadem 3.0 not wistanding)
    I agree with this 100%. When I asked Yoshi-P about this at FanFest 2016 he said it wouldn't be too hard to add in and liked the idea. I want it everywhere becuase I help out new players and have to keep dropping and reforming the party so that they can quest and then we can do Fates together. It's really quite a problem. (Quest Sharing - so I can also see what they are working on would be a big help too)
    (1)
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