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  1. 10-04-2018 09:15 AM

  2. #2
    Player
    Cincierta's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    1,200
    Character
    Alaha Vellonnu
    World
    Lamia
    Main Class
    White Mage Lv 100
    Far as I remember, if you pair Awareness with Raw Intuition, it negates the crit damage taken penalty, and the Awareness buff lasts longer than Raw Intuition's. If SE 'fixes' that I'm probably gonna cry.
    (2)

  3. #3
    Player
    Saeno's Avatar
    Join Date
    Sep 2015
    Posts
    180
    Character
    Saeno Abes
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Cincierta View Post
    Far as I remember, if you pair Awareness with Raw Intuition, it negates the crit damage taken penalty, and the Awareness buff lasts longer than Raw Intuition's. If SE 'fixes' that I'm probably gonna cry.
    It is a neat synergy for sure, however while awareness is longer than Raw intuition, they do not have the same CD. It makes using Raw intuition awkward without awareness because you're used to having awareness up, so once you start seeing those crits with a standalon raw intuition (even a single crit) you get worried that your positioning is bad so you adjust yourself only to receive more crits. Sometimes, I'll click off Raw intuition because I realize I used it poorly in those scenarios. It doesn't exactly take skill to use when most of the time, youll pair this skill with awareness. So I say cut the fat and let it be.
    (1)
    Last edited by Saeno; 10-04-2018 at 11:19 AM.

  4. #4
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Saeno View Post
    For 5.0, I'd like to see:

    For ALL tanks:
    -some older skills being pruned once again to make way for new skills
    -reconsideration of skills in the role actions (things like an anti knockback across all 3 tanks would be lovely, as it's already the case with Surecast and Arm's length)

    For PLD:
    -PLD is already pretty damn strong and doesn't need much more. I think PLD is the one tank I'd like to see have the most skills removed. ( Tempered will moved to role actions for example)
    -Shield bash changed into Shield Charge ( Gap closer)
    -PLD has had poor Aoe for a very long time and while it got better in SB, I think Holiest of Holy is a must have for PLD at this point. Using your MP for Aoe DPS seems like a no brainer with the existance of Holy Spirit being your MP dispenser for single target
    -oGCD stances. Unchained and Equilibrium cancel out both weaknesses of Defiance. Even if the Oaths were oGCD, that would be cancelling out just a SINGLE weakness but the trade off that every time you use a tank stance, you get the immediate effects without Equilibrium. Which would be a boon for PLD's snap aggro issues.
    -100% block chance Bulwark

    WAR:
    -I'd like more to do in between Inner release windows. Maybe a new skill to spend gauge on Aoe pulls that deals massive damage
    -Relook into the mitigation kit. Holmgang is extremely powerful and on a very short cooldown.
    -Ways to help your co-tank like how PLD has intervention and DRK has blackest night
    -Remove Raw intuitions downside

    DRK:
    -Less Dark arts please
    -PLEASE rethink the blood weapon/blood price exchange
    -Remove Delirium and add another DPS buffing move. Very pointless skill and doesn't feel nearly as fun as other DPS buffs like Blood for blood or Requiescat
    -Add some oGCD gauge spenders akin to Onslaught and Upheivel
    -More buttons in general
    -Burst phase to be more synergistic with group bursts
    -Raid wide utility
    -Reconsider Dark art's negative effect of not being allowed to gain MP outside of your own sources. If PLD can gain extra Holy spirits from mana shift/ Refresh, DRK should be able to as well. Adjust the potencies of Dark arts moves to not make this broken obviously
    I could not have said it better for PLD wishlist changes except Flash gets upgraded into an instant cast AoE damage spell. And just combine stances into 1 stance that have both stances effects but no damage penalty(also applied to WAR and DRK).

    WAR however... less lifesteal on WAR and moar big numbers unga-bunga on WAR, also remove AoE shield from Shake it Off, have Inner Beast and Fell Cleave be part of a 5 tier combo every time you use Storm's Eye/Path or Butcher's Block combo and have Steel Cyclone combo into Decimate.

    And as for my favorite tank to main; more lifesteal effects on DRK, more offensive oGCDs, 5 tier combo, and 3 tier line AoE spell combo(Unleash, Dark Passenger, Abyssal Drain), and buff Sole Survivor with 3% increased damage dealt to target and reduces target's damage dealt by 20%, and if target dies with the debuff Sole Survivor recast is reset.
    (2)