Quote Originally Posted by Penthea View Post
You'll find that in the below quote from your previous post you did exactly that. Perhaps this isn't what you meant, but this is how it appears.

No of course you will not catch every single thing, especially in savage as sometimes your attention is demanded so much that you can't keep watching every combat detail that is presented to you. I even said parsers make it easier to access this information. I was merely correcting you when you said the only reason people know that someone did something wrong is because they could see it in a parser, and I was stating examples of how you can see poor performance without one.
Not sure what your point is or what you're "correcting". Regardless, only the people that were in that instance knows what the pld did. Everyone else can only look at the log and judge what happened, assuming there isn't any video of it. Same situation with the whm, it's difficult to make an accurate critique of what went wrong but the overuse of cure 1 and almost no usage of cure 2 shows that the whm spent most of their time healing in small amounts.


Quote Originally Posted by Penthea View Post
I completely agree that parsers are an easy solution to get more indepth combat information. While a lot can be spotted from personal observational skills and experience, a lot of what players do wrong is sometimes too subtle to see in the heat of battle or you simply haven't the time to look. But this doesn't change that you can spot quite a lot on your own. Very often if someone is really bad at the game it will be obvious without a parser.
Are you talking about randoms from df or a party attempting savage? Other than specific situations like someone failing a mechanic or the party keeps hitting enrage, most players won't notice what every individual is doing during any savage content because they are expecting everyone to somewhat know what they're doing instead of having to keep watch.