

BLM doesn't need/deserve a raise. RDM has one because they combine Black and White Magic, since every FF game ever. SMN has it because of the issue with them stemming off Arcanist. When they retool SCH/SMN in 5.0 and remove classes, there's some potential that SMN will lose Raise. However, keep in mind that most summoners throughout FF series had white magic and could raise too (Rydia, Eiko, Garnet, Yuna).


You know how Scholars used to get their Esuna at 40 but nothing is there now?BLM doesn't need/deserve a raise. RDM has one because they combine Black and White Magic, since every FF game ever. SMN has it because of the issue with them stemming off Arcanist. When they retool SCH/SMN in 5.0 and remove classes, there's some potential that SMN will lose Raise. However, keep in mind that most summoners throughout FF series had white magic and could raise too (Rydia, Eiko, Garnet, Yuna).
Could move Succor to 40 and Res to 35. As no other DPS class has a raise at low level, doesn't make sense for Arcanist to. If a healer should have it at 30, you could also just pair it with Adlo at 30.
Or move it to the healer Role section.

Said this before, but in my eyes, no I dont feel BLM should get a raise. Its their job to be the real heavy hitters.
They should however, bring the same sort of safety net that SMN/RDM brings.
RDM: Accessible Raises limited by MP regen. Moderate DPS.
SMN: Semi Accessible Raises. High DPS.
BLM: No safety net. Highest DPS.
So as your DPS goes up the accessibility to this safety net diminishes. BLM cant possibly get enough distance from SMN to not need a safety net without breaking the game. All classes that share a role should have access to similar levels of defensive/Recovery utility.
How I think they should change BLM is to let them be a Manapump/Raise assistant. Whenever SMN/RDM using a GCD on raise they are further lowering their DPS, but they also have direct control over the raise. Giving BLM a way to return MP to Healers and help them cast their raise is just a different form of giving BLM raise themselves, while allowing them to stay greedy and no direct access to raise.
If BLMs could have a buff on a short CD (60 seconds, similar to Swiftcast Raise) that would make Spells cost less and cast faster, BLM could have a direct impact on the run and be a valuable safety net. I would however, also have it require a DPS loss to the BLM, so that they arent just getting off with what would cost the other casters an entire GCD. Using an Umbral heart as a requirement would be enough I think.
Confluence:
Target party member's next 3 casts will cost 50% less and have 50% less cast time. Can only be used while under the effect of Umbral Hearts. Removes one Umbral Heart. Duration 10 seconds. Cool down of 60 Seconds.
RDM keeps its raising/healing identity.
SMN keeps its 60 second, least impact on DPS raise.
BLM gets to contribute to recovery of the party.
Last edited by Zyneste; 10-03-2018 at 04:13 AM.


Lets be real. Black Mages will never get a combat rez. Yoshi P has even said that much. The reason that Black Mages will never.. Ever get a rez is the fact that the lore team and Koji would rise up and slay the Dev team for even suggesting it.
Not keen on the idea of giving BLM more buttons, before even getting to new 5.0 skills.
How about a trait that allows Leylines to buff party members spellspeed at about half the rate?
Also, using the core job mechanic, to facilitate a minor party utility, doesn't seem right at all. Especially when you consider that an umbral heart equates to a Fire IV cast in its main respect, and whether or not you lose the full 300 potency or not, it still doesn't seem like a fair trade off, or one that suits the BLM identity.
You're basically sacrificing a Fire IV cast to give a party member ASTs Lightspeed. That's a big dps trade off for an amazing utility, it's too much in both regards.
No, for utility I think opening up Leylines as a party buff is the best route. It promotes strategic timing and placement of the Leylines, doesn't break it's spellcaster identity, doesn't impact too much on dps cost for beneficial effect, and doesn't add yet more buttons!



A trait for ley lines is a good idea maybe ,
Keeps its regular spell speed effect but its a 15 second ability that will stay up in ley lines aoe , if you step out/ley lines run out still have that 15 seconds left of spell speed buff ,turns ley lines into a spell speed dispenser for BLM.
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