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  1. #1
    Player
    JackHatchet's Avatar
    Join Date
    Aug 2013
    Posts
    527
    Character
    Naus Prime
    World
    Mateus
    Main Class
    Bard Lv 90
    I loved the vault. I loved that every npc and boss felt like it belonged there.

    I didn't really notice it as an issue until recently, but it's annoying/confusing when bosses are really random. For example in Lighthouse. The creature you fight on top with the little arms. What species is he? How did he come to exist? Was he just some concept sketch someone drew, and was like 'yeah, fighting this will be fun!"

    It doesn't matter what game. I just hate 'cool sketch, let's fight it' bosses. I like bosses that come from known species, and have a logical reason to be wherever they are. At least if story is important. I know that Deltascape was specifically to be a 'let's fight 'cool sketch bosses,' but it's annoying anywhere else.

    I don't even know what species exdeath or chaos are, or how the ghost train is haunted. How are ghosts in this game anyways? I'm sure there's some lore with how undeath works.
    (1)

  2. #2
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by JackHatchet View Post
    I don't even know what species exdeath or chaos are, or how the ghost train is haunted. How are ghosts in this game anyways? I'm sure there's some lore with how undeath works.
    As you probably know, non of the creatures we fight in the Omega-raid series belong to this world - they're pure fanservice and modelded after "fairytales" and "legends" Omega found in other worlds. They're only a simulation, not "real ghosts".

    I can understand that Omega can feel out of place for people who have no relation to the previous games - for those of us who do it were really nice refrences though. And given the 30 year history of the franchise, I feel its fair enough to throw longterm fans such bones on occassion
    (2)

  3. #3
    Player
    Vrankyl's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    569
    Character
    Tsenno Se'senovoto
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by JackHatchet View Post
    I loved the vault. I loved that every npc and boss felt like it belonged there.

    I didn't really notice it as an issue until recently, but it's annoying/confusing when bosses are really random. For example in Lighthouse. The creature you fight on top with the little arms. What species is he? How did he come to exist? Was he just some concept sketch someone drew, and was like 'yeah, fighting this will be fun!"
    .
    This was actually explained via the story quests leading into Ridorana, so it is not just there for funsies. The actual lore behind it is that Yiazmat is a called a Lucavi created by the desires from someone holding one of the auracites. Most of everything outside of the fan service that was Deltascape and Sigmascape is explained fairly well through story, even if it does leaves something to be desired at times.
    (4)

  4. #4
    Player
    Berteaux_Braumegain's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    1,151
    Character
    Berteaux Braumegain
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by JackHatchet View Post
    I loved the vault. I loved that every npc and boss felt like it belonged there.

    I didn't really notice it as an issue until recently, but it's annoying/confusing when bosses are really random. For example in Lighthouse. The creature you fight on top with the little arms. What species is he? How did he come to exist? Was he just some concept sketch someone drew, and was like 'yeah, fighting this will be fun!"

    It doesn't matter what game. I just hate 'cool sketch, let's fight it' bosses. I like bosses that come from known species, and have a logical reason to be wherever they are. At least if story is important. I know that Deltascape was specifically to be a 'let's fight 'cool sketch bosses,' but it's annoying anywhere else.

    I don't even know what species exdeath or chaos are, or how the ghost train is haunted. How are ghosts in this game anyways? I'm sure there's some lore with how undeath works.
    Yiazmat is some weird dragon thing from Final Fantasy XII. I don't think he's explained there. Here, at least, XIV gives the explanation of "Ba'Gamnan wanted a powerful form to destroy the Empire with, so he turns into a big dragon robot thing."
    (1)