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  1. #11
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Part of the issue with Eureka in general is that unlike say old dungeons and trials you can throw into roulettes to make sure people can play them down the road, it all falls apart if you don't get people into Eureka. They'll have to nerf it substantially if SE wants anyone post SB to go back and do this content for relic glamours.

    With Anemos I didn't have too many problems. The pain of the grind was frontloaded but as you gained levels it became easier to gain momentum in it, and once you hit level cap it was easier to upgrade gear for multiple jobs if you wanted to, unlike old relics where you start from scratch. I liked this.

    Pagos however I have more issues with. The map design in general feels much more annoying. The canyon in the center you have to tiptoe through. The NW Aetheryte should be level 27 at most not 30 considering the level range of NMs up there. The cliffs and sleeping void dragons on them get tedious after a while. At first it was cute, walk slow past the dragons to not wake them but before the end of the zone it's just annoying. Not getting mount until level cap.

    And of course they added the light grind. This felt excessive to me. Part of what I liked about Anemos was that once you hit level cap, the worst of the grinding was behind you. Sure you would need a lot of crystals and more Pazuzu kills to get multiple relics, you didn't just get them all right away, but it was much faster with the full host of NMs at your disposal. In Pagos, you have to grind out the light kettle THIRTY ONE TIMES per relic. This on top of the grind to 35 through the more frustrating to deal with map just feels like overkill to me, and I won't be entertaining the idea of doing it for a second job.
    (6)

  2. #12
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    If they made the gear easier to get, they would have to remove the stats on it. The 9% haste is pretty powerful in Eureka especially with whatever future gear we get from Pyros/Ionos. That said, would you rather have the glamor or the stats? Because that will dictate its rarity.
    (0)

  3. #13
    Player
    Riko_Futatabi's Avatar
    Join Date
    Aug 2013
    Posts
    425
    Character
    Riko Futatabi
    World
    Excalibur
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Jonnycbad View Post
    If they made the gear easier to get, they would have to remove the stats on it. The 9% haste is pretty powerful in Eureka especially with whatever future gear we get from Pyros/Ionos. That said, would you rather have the glamor or the stats? Because that will dictate its rarity.
    What makes you think this? Remove the stats just because we would actually OBTAIN these items? As it stands right now, they might as well not exist with the current drop rate being so meager. And like I've said before, FFXIV developers create content that is tossed to the side after about 6 months. These current Pagos FFXI items are il300. Are they going to keep Eureka at il300 forever? No! They will likely replace these Eureka items with new ones of higher Item level coming from a new zone with a higher item level cap. And the throw away content cycle will continue, it's really the only way they know how to design things.

    My point being, let people obtain these items while they can still enjoy them before the next thing comes out and replaces it. We all know this is going to happen. It's all this game has ever done. New creations replace the old ones.
    (5)
    Last edited by Riko_Futatabi; 10-02-2018 at 04:00 AM.

  4. #14
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,779
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jonnycbad View Post
    If they made the gear easier to get, they would have to remove the stats on it. The 9% haste is pretty powerful in Eureka especially with whatever future gear we get from Pyros/Ionos. That said, would you rather have the glamor or the stats? Because that will dictate its rarity.
    I just want the glamour. Which is really just the hat. Although I'm not sure why you think glamour would be less rare because there's a 30 million gil emote in Pagos, fluff items are still being made insanely rare too.

    By the time you get the items you'll likely be done with Eureka anyway. And you might assume they'll give you an edge in Pyros, but for all we know the devs could be designing Pyros expecting everyone to have them, so anyone who doesn't will be at a disadvantage. Or they might just make the Eureka effect not work in Pyros or bump up the ilvl there to 330 and make them worthless.

    And they don't even have to increase the drop rate to 100%, they just have to make it reasonable. There's no clusters for sale on the market board and none have ever sold. That is too rare.
    (0)

  5. #15
    Player
    LauraAdalena's Avatar
    Join Date
    Sep 2017
    Location
    Albuquerque
    Posts
    300
    Character
    Carby Adalena
    World
    Siren
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Jonnycbad View Post
    If they made the gear easier to get, they would have to remove the stats on it. The 9% haste is pretty powerful in Eureka especially with whatever future gear we get from Pyros/Ionos. That said, would you rather have the glamor or the stats? Because that will dictate its rarity.
    Citation PLEASE. If they "would have to" show me where they say that or where anything indicates that. As it is, if it's only useful in Eureka it should be a vendor item, unless I'm given another reason why that would break it. If it's only useful in Eureka, why even bother wanting a drop for the stats? It's not endgame gear, it's not going to make them break the Ultmates or the whatevers. And haste doesn't even effect Auto Attacks and most melee classes don't benefit from haste because their GCD needs to be set at a specific speed or they lose TP too fast or things don't line up... things you should know since you play Dragoon.
    (1)

  6. #16
    Player
    Dragoon4life's Avatar
    Join Date
    Apr 2014
    Posts
    275
    Character
    Drako Redwyne
    World
    Adamantoise
    Main Class
    Lancer Lv 70
    At this point I want Eureka Gone. This is bad content hands down. And from what I read about Pryos it’s not getting any better. Can’t wait to see all piles of complaints on the random Substats. Please Stop giving us a redressed Diadumb.
    (3)

  7. #17
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Dragoon4life View Post
    At this point I want Eureka Gone. This is bad content hands down. And from what I read about Pryos it’s not getting any better. Can’t wait to see all piles of complaints on the random Substats. Please Stop giving us a redressed Diadumb.
    I REALLY hope they don't do anything like Eureka in 5.0. It was an...interesting experiment I guess but ultimately not one I like. And all the resources put into making these maps and systems for Eureka? I would have rather had that development time put into other areas of the game instead.

    The random substats don't personally bother me because I'm mostly doing it for glamour but I can see that being a huge and fair sticking point for others.

    Pyros for me will be tolerable if it has better map design and less light grinding, but even Anemos which I found bearable wasn't exactly fun either. The magecite system feels like a waste too. NOt much thought goes into it. You put all five points in one element and spin it around depending on what you're hitting. Or maybe if you're tanking or healing you'll put it in defense but the magia board really doesn't affect the gameplay at all beyond spinning the wheel on occasion.

    All these zones and new systems put in place, just for relic weapons? Feels like a waste.
    (1)

  8. #18
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Bright-Flower View Post
    I REALLY hope they don't do anything like Eureka in 5.0.
    I'm expecting they will... We've gotten Wind/Ice/Fire in 4.0, one expects Earth/Water/Lightning in 5.0 to complete the elements... Plus it would let them repeat the whole Zodiak > Anima weapons thing, where you could trash your Zodiak weapon to skip the first step of the Anima weapons... Something like that would make a lot more sense if we're returning to Eureka... Depends where the plot goes with Pyros I guess, seems kind of early to wrap up the whole thing IMO though, so I'm expecting more in 5.0...

    It's a shame they didn't put gathering in Eureka... Granted they never got that to really work with Diadem, but at least Diadem was a good source of various materials... Just a shame you still can't enter solo to go take advantage of that... If Eureka had something similar it'd at least be a reason to keep returning to the zones... I always wished Diadem would have mixed gathering and combat properly, something like clearing out an area so you can gather there for a set period of time before stuff respawns (or heck, FATE NMs could have spawned gathering nodes nearby when defeated), or having set areas which are blocked off until gatherers clear the path by mining/chopping down whatever is blocking the path, and beyond it is new NMs to fight... IDK, could make some more interesting spawn mechanics than; Kill a bunch of mobs, and Kill a bunch of mobs during the right weather, with something like that... Still something that falls out of use once people move on from the zone, but if they work on scaling the difficulty and spawn system and/or move from FATEs to Levequests, then I think it'd be something you could effectively enter and solo...

    Who knows though... Maybe they'll rework Diadem and Eureka into Squadron content... Lord knows the Grand Company Squadron AI is about as advanced as your average Eureka AFKer... Kinda sad that we need to copy XIs Trusts system while XIV is still this active, but I guess that's what happens when you design a game around fairly rapid, pure vertical progression... Any "new" content you're going to make is going to have no point so long as "Next patch this item level reward will be pointless". If Yoshida wants to copy XI with something like Eureka, he either needs to throw balance out the window (Let me solo everything RDM/NIN), or needs to embrace some form of horizontal progression. You can't have offshot content like Eureka when I can literally craft superior gear now... Something like Deep Dungeons probably works because you can solo it and at most need 3 other people, Eureka being built around world bosses for 100+ people to work on was a big mistake... FATEs are garbage, OK they scale to the number in the instance, but popping them doesn't, and if you're in an instance of low levels who aren't going to help with Louhi? Yeah have fun with that, might not be a problem now, but several months down the line when Pagos is dead save a few people playing catchup? All the other 35s will be in Pyros after all... Rework FATEs to Levequests, perhaps with scaled difficulty/rewards, so you can solo it for low rewards, or group up and fight a harder version for better rewards... IDK, that'd at least make finishing the relic possible after 5.0...
    (0)
    Last edited by Nalien; 10-02-2018 at 09:15 AM.

  9. #19
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Ok. Let's really fix Eureka in a way that would work for FFXIV.

    First... get rid of the big open, run around, dangerous area. Nix that right in the butt.

    Next, turn the "area" in to 3 or 4 different dungeon layouts. Place them in the duty finder so people don't have to stand in one spot shouting for a party hoping people will be kind enough or around the same level to invite them.

    Now. When you que into these dungeons it's random which path of the 3 or 4 or however many dungeons there are, that you will get; and it's also random which bosses will be in the paths. Bosses of course would be the NMs that would have been in the area.

    You can then have the elemental exp system if you want, though I don't see a reason to at this point, and evenly space out the dungeons so you only get certain ones depending on lvl or all of them if you are high enough lvl. You just get synced down when in a lower lvl one. (This is only if you keep the elemental exp system)

    Bosses drop crystals and/or Glamor gear, as well as light or w/e SE wants to put as the next step. Only the highest lvl dungeon would have the final boss or NM of the area as the boss for you to get your Feathers or Ice or w/e. BUT! Since it's random which dungeon you get each time and which bosses are in each dungeon you would need to run multiple times even at high lvl to get your drops. Ensuring people continue to que and new people able to get into the relic / glamour grind. (Also only the final boss of the highest lvl dungeon would be set. To ensure you actually do get Pazuzu or who ever sometimes.)

    Since Eureka has something of a story you can then make the "final boss" of the story a trial. (Note final boss of the STORY. Not the final NM of the Area the Dungeons are meant to replicate.)
    (0)
    Last edited by Burningskull; 10-02-2018 at 09:43 AM.

  10. #20
    Player
    CassandraJean's Avatar
    Join Date
    Aug 2013
    Posts
    129
    Character
    Popoko Moko
    World
    Balmung
    Main Class
    White Mage Lv 90
    It would also be great if they would remove the de-leveling/losing exp if you aren't raised mechanic. That just makes it even harder to do this content up the line because if you go into a dead instance to try and solo anything, you risk losing exp and actually losing progress instead of progressing further.
    (3)

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