I think it's because they put 11 months of development time, lots of resources and skipped a dungeon for something that is extremely niche content. It left a lack of content in 4.3 for those who didn't enjoy it. The upset is strongly worded feedback, which is important.


Considering dungeons are done once, and then it's "run the EX roulette as fast as possible", it doesn't change much. Besides, what were lost are Hard Mode dungeons, so mostly reuse of existing design. Also, Ultimate in odd patches are a big part of why there is only one dungeon.
The problem with 4.3 was not to have one less content but to have content spread throughout 4.3, 4.35 and 4.36.
Last edited by Reynhart; 10-01-2018 at 09:57 PM.
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