Results -9 to 0 of 118

Threaded View

  1. #13
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by MomomiMomi View Post
    It's basicaly FF14 auto-attacks that hit between your abilities, except instead of auto-attacks, you have to actually hit the attack button, then immediately hit an ability to cancel your attack's animation. In a way, it's similar to oGCDs. You do it for every ability. It's something like a 30% dps loss if you don't.
    That sounds like the dumbest thing I've ever heard of to have in a game.

    You have attacks... and you can use them, but you have to try to use another ability to cancel out of the animation just so you can squeeze more attacks in... *sigh* Really, now. Glad I don't play that game, that would drive me crazy just by how fundamentally stupid it is. Do they actually support that, I mean, is that SUPPOSED to be a feature? Or is it just simply gaming the system and dodging limitations?

    Really wish video game makers would actually realize that the animation is supposed to actually mean something, that the animation is your character actually performing the attack and cancelling out of it should also mean cancelling your attack too because you know if you go to swing a sword at someone and you stop in mid-swing, that you're going to do jack all other than maybe a feint (and that's only if you're actually trying to do a feint).

    I know a lot of 2D action games love that crap too, but at least in those games, if you use an attack cancel, it's to stop your attack and dodge getting hit and you do actually forfeit the attack in so doing, or at least part of it.

    EDIT: IN FACT, Animations are partly WHY a Global Cooldown exists in the first place, lol. It's one of the reasons why WoW took a lot of buff abilities off of oGCD and put them on GCD because they said that they were tired of making these animations that nobody saw because people would use 2-3 abilities in one second which did not allow the game to actually display said animations.
    (2)
    Last edited by Maeka; 09-29-2018 at 02:00 PM.