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  1. #31
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Reynhart View Post
    Question : What would be the reward ?

    That's the main problem of this game. If an alternate content doesn't offer anything significant to boost your character, the content will simply die. Glamours, minions and mount alone can't really keep something alive for long. And creating a Tactical system just be to used once or twice during specifics quests is not very efficient.
    For me, just being rewarded with a bunch of ventures and seals would be enough. The Quartermaster still sells crafting mats I need, and I vastly prefer to craft in my own home then run around 5 different zones to craft a single object.
    Or here's an interesting idea, the final reward for GC content would be a extra free retainer (perhaps renamed aide-de-camp so it wont sound like you've turned a loyal soldier into your maid) , whom you get to hand pick out of one of your squadron. Storage space is more precious than gil in this game.

    Given the popularity of X-Com and X-Com 2, I have to wonder why the Tactics series never continued, Tactics Advance was one of the hottest games on Gameboy Advanced.
    (3)
    Last edited by Edax; 09-25-2018 at 07:24 AM.

  2. #32
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    IMO this is how you improve the GC system:

    1) Introduce a Questline/Storymode specific to the GC that is done using your Squadron. Quests are specific to the GC, and are done in fleshing out the GC Lore. These special missions will operate something like Hildebrand quests in some regards, except itll be your squad in the overworld doing it. Rewards for completing these quests will be glamours, titles, and emotes. Quest lines will expand with each rank increase.
    2) Add more Command/Squadron Missions of Varying type, (like 8 man versions) to increase pool of activities.
    3) Create hunt dailys/weeklies using FATES/Hunts as a baseline. For example, completing certain fates as a daily will get you seals, or fates as a weekly for special rewards/seals (like Hunt Ixion/Odin/Fox Fate once per week, or complete 4 fates in a certain region daily for GCs or other items). This will actually be a good thing in the bigger picture cause itll get people out into the world doing things again.
    4) Increase the amount of Glamour/Emotes/Housing Items/etc available from GCs and make the cost high (60k Seals). People go to lengths for Glamour/Housing items. That can be used as leverage to encourage #3.
    5) Improve the AI on Squadron missions. IF youre running as a DPS, and the AI is a tank, there should be no reason the AI isnt doing proper tank mechanics (like immediately grabbing aoe hate).

    Thats what I can think of off the top of my head.

    Im very partial to the idea of GC dailies/weeklies that involves hunts and fates as I think the issue with the game is that people sit in cities to much and we need to incentive people to go out and do more open world things. Everyones always down for more glamour/emotes and the like and that would be a good way to kind of get people to go do stuff. Also the story quest for the GC would be very cool too. Itd start as something small and slowly expand outward as you go up in ranks.
    (3)

  3. #33
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Edax View Post
    The Quartermaster still sells crafting mats I need, and I vastly prefer to craft in my own home then run around 5 different zones to make a craft a single object.
    Indeed, having some very useful crafting materials or even some important meals and recipe could be interesting.
    If you make it so that doing a tactical mission is the most efficiant ways of gaining GC seals, you could encourage people doing them frequently if they don't have easy access to high gathering nodes.
    (1)

  4. #34
    Player
    Xonos's Avatar
    Join Date
    Apr 2014
    Posts
    19
    Character
    Lavaugh Avrendare
    World
    Zalera
    Main Class
    Summoner Lv 70
    Quote Originally Posted by SaitoHikari View Post
    Give us a Final Fantasy Tactics mode where you get to take your whole squad for tactical missions and fight alongside them through story-based scenarios that differ depending on which GC you're in.

    Maelstrom? You take on the role of a commander upholding order among the pirates of Limsa, along with inspecting foreign ships for contraband (particularly the slave trade) and the occasional skirmish involving the Sahagin and Kobolds.

    Immortal Flames? You take on the role of a commander investigating crime and corruption among the nobility (though obviously not as simple as it sounds, considering just how messed up Ul'dah is), along with the occasional skirmish against the Amaljaa.

    Twin Adders? You take on the role of a commander trying to assist the Padjals in upholding the will of the Elementals, investigating poachers and criminals from other regions hiding out in the forests (particularly the Lambs of Dalamud), and the possibility of an expedition to the destroyed West Shroud. Other duties include maintaining relations with Ishgard for joint skirmishes against the Ixial.
    I think you're on to something here. With the wopping failures that are Lord of Vermillion and Eureka, this would actually be an effort that would have a lasting and enjoyable impact.
    (3)

  5. #35
    Player Aquaslash's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    506
    Character
    Zinnia Higana
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Job access for squadron members.

    I've been wanting a SCH and a MCH forever
    (4)

  6. #36
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by Reynhart View Post
    Question : What would be the reward ?

    That's the main problem of this game. If an alternate content doesn't offer anything significant to boost your character, the content will simply die. Glamours, minions and mount alone can't really keep something alive for long. And creating a Tactical system just be to used once or twice during specifics quests is not very efficient.
    It wouldn't be used 'once or twice', this is something that could be potentially added onto later on. People will play through something like this because:

    1) A Final Fantasy Tactics sequel hasn't been made in over a decade now, and this is something people HAVE been asking for. There's a reason why the FFXIV April Fools 2017 'Tactics Alexander' mockup got an incredible amount of attention from the gaming press at large last year. The Tactics genre in general is a very, very starved genre - starved enough that I believe something like this would actually cause FFT fans to try out FF14 -just- for this kind of thing. It'd also have a dual purpose of allowing FF14 players to demo a Tactics-style game for any actual sequels that get made afterwards.
    2) Having it tied to Grand Company lore (and having it differ based on your enlistment) means people will play through it just for the story and exchange information on the differences of each story. LoV has no compelling story to speak of.
    3) This is something that could easily be added to later on, narrative-wise. Initial missions would be largely limited to local Eorzean happenings, but can be later expanded to handling things outside of Eorzea proper, potentially building alongside the main story itself.

    One could go a step further and even add a multiplayer aspect to this, either squadron VS squadron and/or collaborative missions. Divinity Original Sin 2 did this, and it was a blast trying to communicate strategies among party members (only to get wrecked by the brutal AI coming up with something we didn't consider, throwing all of our plans in disarray).

    Probably my biggest gripe with the Squadron system is that it feels passive. You just go in and boss a bunch of people around once a day, and then walk out. You can do a few dungeons with them, but narrative-wise, there's not much reason to. Something like this would put your character on the field with most, if not your entire squadron at once, doing things that actually matter to the overall narrative. At the very least, it'd be something completely new to the game, and lord knows how much FFXIV needs a breath of fresh air content-wise.
    (2)
    Last edited by SaitoHikari; 09-25-2018 at 07:01 PM.
    "Consider this old adage: When a Bard sings alone in a desert, and no one is around to hear him... Is he truly singing?"

  7. #37
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by SaitoHikari View Post
    1) A Final Fantasy Tactics sequel hasn't been made in over a decade now, and this is something people HAVE been asking for.
    The appealing part of FF Tactics is not simply the battle system, it's the whole settings, the plot, the characters, etc...You can't really expect an alternate content to have such depth, even if it enrich some part of the lore. In the end, even content like raids (8 man and 24 man) have a very short and shallow story and are only done multiple times because they offer significant rewards for your character.
    Quote Originally Posted by SaitoHikari View Post
    One could go a step further and even add a multiplayer aspect to this, either squadron VS squadron and/or collaborative missions.
    If Tactics genre is starving, Multiplayer Tactics genre is even more rare, so it would definitely be something "fresh"
    I'd personally would be more intestered in that kind of PvP to earn Wolf Marks.
    (2)

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