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  1. #11
    Player
    Ramesses's Avatar
    Join Date
    Aug 2011
    Location
    Sharlayan
    Posts
    1,393
    Character
    Prince Nuada
    World
    Diabolos
    Main Class
    Reaper Lv 70
    Quote Originally Posted by Kabooa View Post
    "Wow a Blm that does damage" is a common phrase I'll see when trapping. It's not just the job, but the performance of those playing the job and those they run into, it seems.
    Yes, this!

    For some reason, when I do switch over to play BLM in Duty Finder or raids, I get the comments... "Geeze! A BLM that can do solid damage!"

    It boggles the mind sometimes and as you just said, I'm beginning to think there are some who can't really perform on the job and then run into a few groups who automatically just assume BLM can't deliver.

    As far as buffs go, they are always welcome; however, one additional element we still need in order to compensate for our mobility is that one powerful spell we can cast on the move besides Scathe.
    (0)

  2. #12
    Player
    Syrus_Draco's Avatar
    Join Date
    Aug 2013
    Posts
    179
    Character
    Syrus Hyena
    World
    Excalibur
    Main Class
    Lancer Lv 100
    I mean as far as mobility goes you have:

    Scathe
    Aetherial Manipulation
    Firestarter
    Thundercloud
    Sharpcast (Can give you a proc that you can set up for when you need to move)
    Between the Lines
    Triple Cast (this covers a lot of time)
    Swiftcast
    Surecast
    In some cases; Manaward

    Every job has to deal with mechanics and move around. BLM should not be an exception. Savage fights challenge all jobs to perform outside of normal and ideal situations. If there was no challenge to overcome, it would be boring.
    (2)

  3. #13
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Syrus_Draco View Post
    I mean as far as mobility goes you have:

    Scathe
    Aetherial Manipulation
    Firestarter
    Thundercloud
    Sharpcast (Can give you a proc that you can set up for when you need to move)
    Between the Lines
    Triple Cast (this covers a lot of time)
    Swiftcast
    Surecast
    In some cases; Manaward

    Every job has to deal with mechanics and move around. BLM should not be an exception. Savage fights challenge all jobs to perform outside of normal and ideal situations. If there was no challenge to overcome, it would be boring.
    there's a bit of a difference. as far as ranged goes, brd/mch/smn/rdm don't have to deal with the mobility issues quite as harshly. brd/mch can just free move, smn only loses 20 potency and nothing rotation wise to free move indefinitely, and rdm typically has low enough cast times to more easily slide most mechanics. To be a higher end blm is by far more difficult than any other ranged dps.
    (6)

  4. #14
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    The biggest reason prog groups bring smn/rdm isn't so much for the raise itself but the mp capacity it brings and the extra swiftcast effects. Every ressurrection/verraise cast is a 3600 mp infusion to a healer and usually instant.

    In my eyes BLM suffers from lack of easily accessible support skills. Rdm and smn can weave in their manashifts at anytime with no dps loss, but BLM has to clip to use its small astral/ umbral phase changes to minimize dps loss, even with triple/swift and use the server tick.

    If I could change BLM I would align it with the other casters as being the high dps, defensive support, trading raise/a heal for an mp recovery mechanic. It would have to have a similar cost as verraise in terms of dps, but be slightly better since BLM can't actually cast the raise themselves, just help pay for the cost and they need better opportunities to use it.

    I'd also like something that's slightly "new" to the game in terms of mechanics. Something similar to the effect of the original ewer but at a much better scale.

    Confluence- Can only be used under the effect of umbral ice. Restore target party members MP by 10%. If under the effect of umbral heart, remove an umbral heart. If an umbral heart was consumed the target also gains the effect: Your next 3 Spells cost 50% less to cast and the cast time is reduced by 50% . Duration 10 seconds. Cool down of 120 seconds. [I guess this is actually just a mix between rapid fire and light speed with some raw mp on top, useable only on other pt members]

    I'd reduce the cast time of blizzard III/Fire III transitions to 1 second to allow cleaner triple cast/swifts to allow better weave openings for Confluence, Apocastasis, mana shift and erase.

    I don't know lol. I'm bored at work and I feel this would help balance out recovery potential. Defensive utility should be the same across the role. Offensive utility should be balanced out between dps and buffs, with rdm <smn<BLM after dps and raid damage.
    (0)
    Last edited by Zyneste; 09-24-2018 at 12:52 PM.

  5. #15
    Player
    Ramesses's Avatar
    Join Date
    Aug 2011
    Location
    Sharlayan
    Posts
    1,393
    Character
    Prince Nuada
    World
    Diabolos
    Main Class
    Reaper Lv 70
    Quote Originally Posted by Zerathor View Post
    there's a bit of a difference. as far as ranged goes, brd/mch/smn/rdm don't have to deal with the mobility issues quite as harshly. brd/mch can just free move, smn only loses 20 potency and nothing rotation wise to free move indefinitely, and rdm typically has low enough cast times to more easily slide most mechanics. To be a higher end blm is by far more difficult than any other ranged dps.
    Exactly, Zerathor...and +1.

    Bard and Machinist have the core ability to move freely while still delivering damage and RDM has low casting times for several of their spells in order to swiftly dodge mechanics. High end BLMs on the other hand are constantly playing a difficult adaptability game due to the longer cast times of the rotations... and that's where the Devs really need to tweak.
    (2)

  6. #16
    Player
    Syrus_Draco's Avatar
    Join Date
    Aug 2013
    Posts
    179
    Character
    Syrus Hyena
    World
    Excalibur
    Main Class
    Lancer Lv 100
    A skilled BLM will do way more damage than a BRD/MCH given the nature of their kit. Sure those two jobs can run and gun and keep their uptime going, but BLM is going to out dps them. Again BLM has those listed tools, 9 different uses for mobility that can allow them to maintain their uptime. Just because your uptime isn't 100% like BRD/MCH, that doesn't mean that the job is flawed and broken. It just means you need to learn how to utilize all of your skills and abilities to maintain that uptime. Nearly every job is going to have some sort of uptime drop throughout an encounter and everyone deals with mechanics.
    (2)

  7. #17
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Syrus_Draco View Post
    A skilled BLM will do way more damage than a BRD/MCH given the nature of their kit. Sure those two jobs can run and gun and keep their uptime going, but BLM is going to out dps them. Again BLM has those listed tools, 9 different uses for mobility that can allow them to maintain their uptime. Just because your uptime isn't 100% like BRD/MCH, that doesn't mean that the job is flawed and broken. It just means you need to learn how to utilize all of your skills and abilities to maintain that uptime. Nearly every job is going to have some sort of uptime drop throughout an encounter and everyone deals with mechanics.
    Yeah, in most instances blm mobility is fine. Some fights however borderline require the party to adapt to you so you don't loose a horrendous ammount of dps, which is a little annoying. Scathe is not an option, that's throwing away like 430 potency per gcd
    (1)

  8. #18
    Player
    GunksFoy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    244
    Character
    Gunks Foy
    World
    Adamantoise
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Zerathor View Post
    Yeah, in most instances blm mobility is fine. Some fights however borderline require the party to adapt to you so you don't loose a horrendous ammount of dps, which is a little annoying. Scathe is not an option, that's throwing away like 430 potency per gcd
    This. I constantly see people say "but Scathe...". If you have to cast Scathe, it's because you've exhausted all your other resources and are desperate, and have no choice but to toss 400+ potency in the dirt. One of the more irritating things with some of the new mechanics is that it seems like AoEs are extending slightly beyond their markers lately, meaning I can't slidecast to the edge and be fine. I have to take that one extra step and maybe clip or lose a cast.

    To the topic of the thread, I have done prog on Black Mage and been fine, but it is indeed harder to find groups.
    (3)

  9. #19
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Scathe is worthless, and I will always try and greed a Fire 1 before I bother putting Scathe back on my bars.
    (1)

  10. #20
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Ramesses View Post
    Yes, this!

    For some reason, when I do switch over to play BLM in Duty Finder or raids, I get the comments... "Geeze! A BLM that can do solid damage!"

    It boggles the mind sometimes and as you just said, I'm beginning to think there are some who can't really perform on the job and then run into a few groups who automatically just assume BLM can't deliver.
    The general problem with how BLM is designed is that it's fantastic on a striking dummy, but throw in the chaos and required movement of a real fight* and it's all too easy to tank your DPS through small mistakes and slight mis-timings (which other jobs don't tend to suffer as much from; e.g. SAM can mis-time things all day and still do good DPS).

    And sure, this can be overcome (at least mostly*) though practice and muscle memory, but that doesn't help when you're trying to learn BLM in the first place, especially since the BLM rotation, and thus the timing of everything, drastically changes at key levels... i.e. you can't even really start to learn BLM until it’s level 70. Edit: Or that you basically have to re-learn the timing of your 'movement abilities' for every fight.

    * Adding to BLMs issues, it seems like the fight designers have put a lot more emphasis on movement in SB, with certain fights (especially in the 24-mans) having periods of constant and sustained movement, which BLM just isn't designed for (Triple Cast only covers about 8 seconds), and for a 'pure DPS' jobs it just feels s**t basically having to sit on your hands and chain cast Transpose / Scathe while you wait for the boss to stop p**sing about so you can be useful again. /rant

    As for what to do about it... well (and assuming they are going to continue to push movement in fights) they could start by trimming all the useless chaff (e.g. Freeze, Sleep) and 'punishment' mechanics (current Enochian :facepalm: ), and giving BLM:
    1. Generally shorter cast times
    2. More abilities that allow BLM to maintain up-time (and thus high DPS) while moving... Triple Cast is a good start, but how about:
    - Enochian = can cast while moving for a short time
    - Freeze Time = stops all buffs from counting down / ticking until after your next action (or 30 seconds)
    - Outside the Lines = moves your Lay Lines to you
    - Duplicate Magic (replaces Scathe after taking another action) = repeats your previous action with no cast time, reverts to Scathe, short cooldown before becoming Duplicate Magic again

    TLDR: BLM needs some design changes, as its reliance on minimal movement is no longer compatible with the design of many encounters, and as a 'pure DPS' job this leaves it starkly behind, and simply not fun for inexperienced players.
    (4)
    Last edited by Acidblood; 09-26-2018 at 11:46 AM.

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