Please re-name protect to barrier or wall, if protect is going to be protect and shell in one.
Please re-name protect to barrier or wall, if protect is going to be protect and shell in one.
I am seriously going to beat you until battle tanks pull us apart.
You thought the explanation was confusing before, but consider this:
Magic Defense is a non-existent stat. It hasn't existed since the beginning of 1.19. Since then, Shell has increased all Elemental Resistances... (I'm not here to help. I just wanted to fan the flames a bit... what else is a patch-note beta tester to do?)
This topic isn't going to make any real headway until the patch is out and people can see for themselves what it means, or until the devs clarify what it is they meant for sure. Misinformation due to translation and localization has been a thorn in the community's side since day one. Anything except for concrete confirmation is conjecture and not helping the conversation.
On that note, to anyone who's biggest complaint in here is that it doesn't "feel" like protect anymore, or that you want them to change the name, though I hate to phrase anything like this, WAHHH!
They can name whatever they want whatever they want, and your small fractions of opinion on it shouldn't and won't hold any sway on the dev team to alter it, especially at this stage, where they shouldn't be focused on trivialities. Just *gasp* relearn what protect means, and get used to the idea of change. There's plenty more in store.
I love that part right there Tin!!You thought the explanation was confusing before, but consider this:
Magic Defense is a non-existent stat. It hasn't existed since the beginning of 1.19. Since then, Shell has increased all Elemental Resistances... (I'm not here to help. I just wanted to fan the flames a bit... what else is a patch-note beta tester to do?)
the cat is amused =^.^=
I'm stoked because this brings us a new way to play. Yep, change is scary and it seems like Chicken Little runs around every time we get patch notes. If the changes are universally bad, Yoshida is good about compromising and will fix it. But if this apocalyptic thinking is all over some localization errors then "see you at patch".
This is very true. All we have in way of mitigating magic attack damage is :You thought the explanation was confusing before, but consider this:
Magic Defense is a non-existent stat. It hasn't existed since the beginning of 1.19. Since then, Shell has increased all Elemental Resistances... (I'm not here to help. I just wanted to fan the flames a bit... what else is a patch-note beta tester to do?)
Piety
- Magic Evasion
bump for support
no reason to rename one spell to another when its been the same name throughout FF history
please rename this spell or Barrier or Wall
Protect has never once protected against magic.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
I don't mind they are combining it at this time and I am going to have to agree with a rename, protect should be for physical and shell for magical defenses and the way it looks like this spell will work is both types of defense together.
because they never used one name for the other in the different FF games... just reading through this in a few games the normal protect spell was actually named barrier...
http://finalfantasy.wikia.com/wiki/B..._%28Ability%29
and though wall would fit better... as seen in here...
http://finalfantasy.wikia.com/wiki/Wall_%28Ability%29
I don't mind if its named protect since at first it only does what protect does and until you get the trait it is only protect. Also if anyone takes this as a cross class ability it will only ever be protect...
the cat is bemused =-.-=
Afir, Aice, Alit, and Wall!
Ruse! Easy to dodge!
Forgive the FF1 reminiscing. FF names have changed over time. Where Pure became Antidote over to Poisona. Sometimes deliciously consolidated into Esuna. And Wall used to reduce magic damage, but then started reflecting spells and renamed Reflect. And Fast used to.only make you get more hits in one round of attacking. Then it became Haste where your turn came around faster instead of just more hits only.
I think some consolidation is ok.
Edit: Fog! That's what used to boost defense.
Last edited by Fiosha_Maureiba; 12-13-2011 at 08:47 AM.
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