The thing about the moon is really only the last phase with Sadu going nuts and the small dps check. I can see if a person struggles with fast paced action he might find it hard, or if he has limited ablity due to disabilities, it will be a bit rough. Generally, you only have to do a couple dungeons and one trial per patch for story reasons, and those can be done with friends. And those are slowly paced enough to let those players not to be that much of a burden; something like alphascape can be ignored since it doesn't really gate further progression. I don't think he's off on complaining if he meets these conditions. It won't get changed, but at least he can have his say.

I don't even see the point of those fights, they are just roadblocks anyways, and that particular fight was so pointless in the MSQ that I was shaking my head at it the whole time. No, we can't show you any more of the burn since we have no developers here, let's just rehash elements and mobs for a useless detour because otherwise we have barely any content in this patch. As for rotations, its kind of eh you all argue in one breath "it needs to be this way because rotations!" when the second part of the fight limits you to four buttons and won't let you play the class you started with.