Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 39
  1. #11
    Player
    DarkRain's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    378
    Character
    Atreyu Nightstorm
    World
    Diabolos
    Main Class
    Marauder Lv 50
    PW..... this guy
    http://www.youtube.com/watch?v=KeX5PTz_1h0

    MAN i wanted to fight him so BAD! My sam that gear awesome!

    And yes it (was ) the hardest fight in ant MMO that and maybe this guy too.

    http://www.youtube.com/watch?v=VxY9P...eature=related

    This was a hell of a fight also
    (0)

  2. #12
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Atlantis View Post
    Do you think the game would appeal more if the game mechanics and rules of FFXI were implemented?
    Not necessarily.

    Incorporate just the good ideas and concepts only. Leave the rest behind.
    (0)

  3. #13
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    A few comments to this Topic

    1) They need to copy FFXI's difficulty level, they need to make it casual in terms of time commitments to do events, but the last thing this game need to be is a game catered to those who suck at gaming.

    2) I think copying the battle system would be a bad idea in general... 99% of the mmo gamers now days are ADHD or very close to it so the battle speed alone would make people quit.

    3) FFXI was not a nitch mmo it was pretty mainstream it was the standard hardcore oldschool mmo in the style of EQ, it was one of the largest mmos in the world preWoW, only after WoW did it get the Niche Title. WoW brought alot of ppl who hate mmos into the mmo genre, which is why the divide is here on this forum between oldschool and WoW era mmoers.

    4) PW never took more then 2hrs to kill, it is just people kept trying to kill it by throwing bodys at it which until abysea simply did not work, you needed gear and a solid strategy to stand a chance.

    SE removed several forms from it and put a 2hr cap on it (so there was no recent 18hr attempt the cap was added year ago) and people where beating it in about 90-100mins after a strategy was worked out. Was similar to how Kirin and tiamat use to take 4-5hrs a spawn when it first came out, right before abysea people where killing them in 2 to 40mins. Aka the boss fights were not a horrible design decision it was stupid players for not calling it quits when they could not kill it in a few hours.

    SE designed them to be unkillable unless players made/figured out a strategy to kill them, and this is what all mmo should do. maby not to that extreme but they need to have that challenge to them, this whole push to making sure all player feel successful all the time is just horrible game design both mmo and console.
    (0)

  4. #14
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by DarkRain View Post
    PW..... this guy
    http://www.youtube.com/watch?v=KeX5PTz_1h0

    MAN i wanted to fight him so BAD! My sam that gear awesome!

    And yes it (was ) the hardest fight in ant MMO that and maybe this guy too.

    http://www.youtube.com/watch?v=VxY9P...eature=related

    This was a hell of a fight also
    That AV Video is very misleading AV is about 10fold harder then PW. Excellence was not your normal linkshell it was probably in the top 5-6 best linkshells of all times on FFXI. They used I believe 7-9 Kraken clubs in those videos which SE nerfed shortly after. Aka those attacks the linkshell was using would go from hitting for 255dmg a hit every 1/7 of a sec to about 20dmg a hit in about 20-30hits. Which with that many kclub is about a sec.

    By the time PW came out it was immune to soul eater, so players could never zerg that one down with Kclubs.

    {for those not familiar Krakenclub it was a 40mill-60mill 1% drop rate item from a BCNM hits 2-8times once every ~2secs, with full haste it is slightly over 1 sec per 2-8hits + Soul Eater Drains 10-12% hp per hit and adds it strait to dmg per hit so 20dmg to around 240-250 + Blood Weapon All dmg you deal is drained back as HP this counters souleater's hp drain effect, it is about 15k-30kdmg in 30secs}

    AV uses all 2hrs, and several of them pretty much are a guaranteed wipe and it uses them over and over unless you lock them, this includes benediction which fills its hp to 100%. On top of that it hit for around 400-600dmg a hit with 1200dmg ws attacks. Along with insane fastcast on 500-800dmg aoe spells and 1200dmg single target AM2 spells. I would say the overwhelming majority of linkshell's could not even get it below 90% before a full wipe, maby a 10-25 could get it below 70% before it goes into crazy death mode, and excellence and maby 3-4 others actually killed it. From what I heard before the level increase only 2 shells killed it without the krakenclub zerg or terrain exploits.
    (0)

  5. #15
    Player

    Join Date
    Mar 2011
    Posts
    9
    Quote Originally Posted by Rentahamster View Post
    Not necessarily.

    Incorporate just the good ideas and concepts only. Leave the rest behind.
    I think some of these should be implemented from FFXI to give this game more of a solid floor to stand on.

    1) Party Based guide lines. Make it so you can only do 6 man parties and alliances make exp go down. This will give a feeling of structure and challenge.

    2) Auction House this will make towns less crowded and make congestion go away a lot, since I see so many people afkin with there bazaars up. Same for the wards it's hard to render that many people selling things I think that it just needs to be gone all together till they figure something out where you don't have a bazillion npc's taking up all your pc power. Or make that into a player AFK hotspot idk I just no likey.

    3) Magic stances / casting animations . . . . Please make a visual difference in castings.

    4) Hopefully pet jobs will soon come. Enough Said about that.

    5) Feeling of accomplishment I don't know if its just the fact the game doesn't have much content yet. But I know when you fought a god for good gear you felt a sense of reward.
    (0)

  6. #16
    Player

    Join Date
    Mar 2011
    Posts
    114
    Quote Originally Posted by Atlantis View Post
    Do you think the game would appeal more if the game mechanics and rules of FFXI were implemented?
    yes it is the only way to save the game. majority of lost subs were expecting a ffxi-2 with the new world, graphics, and monsters to fight.

    players instead got a whole new system and the game failed. common sense will tell you they will go back to what has worked in the past. this game cost 10's of millions of dollars to make. they will not gamble for a second time.
    (0)

  7. #17
    Player
    Spuffin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    Quote Originally Posted by Xatsh View Post
    4) PW never took more then 2hrs to kill, it is just people kept trying to kill it by throwing bodys at it which until abysea simply did not work, you needed gear and a solid strategy to stand a chance.
    LOl yes it did. It took 2 hours to kill AFTER the gimp. When it was first released it took 18 hours of hard core gaming to fail at downing the monster.
    (0)

  8. #18
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    Quote Originally Posted by Argh View Post
    yes it is the only way to save the game. majority of lost subs were expecting a ffxi-2 with the new world, graphics, and monsters to fight.

    players instead got a whole new system and the game failed. common sense will tell you they will go back to what has worked in the past. this game cost 10's of millions of dollars to make. they will not gamble for a second time.
    Majority wasn't expecting a FFXI-2...If anybody read the interviews than you should have gained an image much larger and better than FFXI. Majority wanted AT LEAST something to do rather than what we have now. This game won't survive off of grinding mobs all day long in a "camp" just to level. The world hated FFXI after WoW so a copy/paste upgrade would not have kept that many people. Plus why would any vet want 9 more years of the same thing?


    edit: Based off of the thread you made it was obvious I was far from alone on that matter. Failing to salvage the goods from FFXI with a completely new slate is what most vets are confused about.
    The only thing I see that they enhanced from FFXI is the Armory System. From what Yoshi-P stated its safe to assume its going to be the Job/subjob system v2.0. Which will be much better.
    (0)
    Last edited by Akumu; 03-22-2011 at 11:46 AM.
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals

  9. #19
    Player

    Join Date
    Mar 2011
    Posts
    9
    Quote Originally Posted by Akumu View Post
    Majority wasn't expecting a FFXI-2...If anybody read the interviews than you should have gained an image much larger and better than FFXI. Majority wanted AT LEAST something to do rather than what we have now. This game won't survive off of grinding mobs all day long in a "camp" just to level. The world hated FFXI after WoW so a copy/paste upgrade would not have kept that many people. Plus why would any vet want 9 more years of the same thing?
    Actually most the people I know on FFXI were hoping for an FFXI-2 the others that weren't from FFXI didn't know what to expect. Final Fantasy has always been a party based game. FFXIV is straying away from this.
    (0)

  10. #20
    Player
    Spuffin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    Quote Originally Posted by Akumu View Post
    Majority wasn't expecting a FFXI-2...If anybody read the interviews than you should have gained an image much larger and better than FFXI. Majority wanted AT LEAST something to do rather than what we have now. This game won't survive off of grinding mobs all day long in a "camp" just to level. The world hated FFXI after WoW so a copy/paste upgrade would not have kept that many people. Plus why would any vet want 9 more years of the same thing?
    DUDE. For the last and final time. yes people were expecting a FF11-2 BUT not a copy/paste of the same freakin game. People were expecting it to be LIKE FF11 by adopting everything that made 11 great and turned it into something amazing/exciting/new TWISTING the very fibers of FF11's being further enhancing it's beauty and giving us a hole new awesome experience to build upon but they were incredibly misleading and it turned out to be NOTHING like 11 and NOTHING like any other MMO out there and that's why it is in it's current state... dude.

    And once again... to some it up... FF14 needed FF11's structure. They could have done SO MUCH MORE with FF11 and that's where FF14 was supposed to come into place but that did not happen.
    (0)
    Last edited by Spuffin; 03-22-2011 at 11:45 AM.

Page 2 of 4 FirstFirst 1 2 3 4 LastLast