


 
			
			
				I feel people really over-exaggerate on the cast times, you would swear the jobs were unplayable because you couldn't run around like a headless chicken at all times.
Also, what do you mean by "dynamic fighting style"? MCH is so incredibly rigid in its playstyle, much more so than in HW, where you had a lot of stuff to keep track of, but it all flowed together nicely, with new MCH, there is less to consider and is incredibly restrictive in how you play it, I know jobs are always designed to be played a certain way, but with MCH, I feel like the flow just isn't there anymore and became needlessly awkward because of the gauge and flamethrower.
I genuinely believe the heat gauge added nothing of value to MCH (as well as some other jobs, like WHM) it played fine without it, I'm being dead serious when I say that the cast times on MCH would be preferable to the heat gauge, this is coming from someone who wasn't a fan of the cast times in the first place.
|  |  |  |  | 
|  | 
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

 
			 Originally Posted by Tizzy_Tormentor
 Originally Posted by Tizzy_Tormentor
					
 Reply With Quote
  Reply With Quote