If we get a melee with no positionals I want a ranged DPS with all positionals and a healer that strictly does DPS to monsters but it converts over to healing to the party >_>
If we get a melee with no positionals I want a ranged DPS with all positionals and a healer that strictly does DPS to monsters but it converts over to healing to the party >_>
While those all sound horrible in practice, the sentiment is good. We should be thinking outside the box with new jobs, so that we get unique and varied gameplay. More positionals is boring, give us something we have never seen before
That's how they did healing in The Secret World. Healer targets enemy with their assault rifle, and secondary targets an ally. Ally is then healed a portion of the damage the healer did. Loved that system...combines dps with healing, and was effective.
They just need to add an other extra on the combos, when you don't use positionals.
Like, 4-5 GCDs, 1 to start a combo and then you have to follow with the other 3-4 according to procs.
Idk, there should be other things possible than just positionals to make melee game engaging.
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