Yes, I did. I’m arguing about how it is different on a psychological level: for me, more movement for my fingers means more engagement in the combat; I feel more engaged. Less movement (akin to hitting 1-1-1 which is physically different from 1-2-3 if we want to get super technical/pendantic) means less engagement; I don’t feel engaged. You’re arguing that claiming there’s a difference “is silly”; I’m arguing that I disagree, because there is a difference: physically (on the technical level) and psychologically.
If you say that the combo system is boring, why advocate for a system that is going to further dumb it down? Not saying that you specifically are, but for the sake of discussion: why advocate for something even more monotonous that what is already present, if you think the combat system is currently boring and/or unengaging, and that this new system could potentially make that glaringly obvious.
I also explained the only way in which I would accept such a system—you would have noticed that one is in line with your additional oGCD suggestion.
I’m aware. No need to enunciate each word. Calm down, please.
The premise is that, more than likely, the developers would just copy the systems over from PvP into PvE rather than design from the ground up, especially if there were new jobs that they had to consider as well. Considering this, it is very much possible that they would force the current PvP combos onto a job that has no combo, or lump all of BRD’s songs into one button for this whole “save button space” that you are advocating for. That would take away my ability to freely manipulate songs, which is something that you do.
I didn’t know I needed your approval for which arguments I can and cannot use. Why don’t you just agree to disagree with me—as you are advocating—instead of getting all heated? It’s quite clear we don’t see eye to eye, and continuing this back-and-forth is nothing more than a waste of daily post counts reiterating the same thing over and over again, and with no new development in a conversation that is already a tangent. It’s why I didn’t respond to your previous posts to me (inb4 I’m accused of “ignoring” you again).
You say not to use subjective arguments... but here you are using one yourself.
Player experience in the game is a subjective measure. Why gamble at making it boring for players just to save hotbars space on very few jobs (and only a couple buttons at that)? It’s generally a good idea to not fix something that isn’t broken, because it usually just leads to problems later on—one being “we didn’t want this change anyways, so why is it even here”.



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