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  1. #1
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by KaldeaSahaline View Post
    Did you read the 2 above sentences from the one you quoted? I covered that it would be more boring, but that it was a symptom of the shallow combo system rather than the hotkey method. I even offered 2 different suggestions for changes.
    Yes, I did. I’m arguing about how it is different on a psychological level: for me, more movement for my fingers means more engagement in the combat; I feel more engaged. Less movement (akin to hitting 1-1-1 which is physically different from 1-2-3 if we want to get super technical/pendantic) means less engagement; I don’t feel engaged. You’re arguing that claiming there’s a difference “is silly”; I’m arguing that I disagree, because there is a difference: physically (on the technical level) and psychologically.

    If you say that the combo system is boring, why advocate for a system that is going to further dumb it down? Not saying that you specifically are, but for the sake of discussion: why advocate for something even more monotonous that what is already present, if you think the combat system is currently boring and/or unengaging, and that this new system could potentially make that glaringly obvious.

    I also explained the only way in which I would accept such a system—you would have noticed that one is in line with your additional oGCD suggestion.

    Quote Originally Posted by kikix12 View Post
    Bard does NOT have a combo. We're not talking about player-decided combos. We're talking about the actual combos that have:
    "Combo: X Potency" or "Combo: Add X effect."

    Bard...does...not...have...a...combo.
    I’m aware. No need to enunciate each word. Calm down, please.

    The premise is that, more than likely, the developers would just copy the systems over from PvP into PvE rather than design from the ground up, especially if there were new jobs that they had to consider as well. Considering this, it is very much possible that they would force the current PvP combos onto a job that has no combo, or lump all of BRD’s songs into one button for this whole “save button space” that you are advocating for. That would take away my ability to freely manipulate songs, which is something that you do.

    Quote Originally Posted by kikix12 View Post
    So use a different argument. One that is not entirely subjective. Or if your only argument is either subjective or outright wrong (because it's not related to what was suggested)...then I guess, agree to disagree?!
    I didn’t know I needed your approval for which arguments I can and cannot use. Why don’t you just agree to disagree with me—as you are advocating—instead of getting all heated? It’s quite clear we don’t see eye to eye, and continuing this back-and-forth is nothing more than a waste of daily post counts reiterating the same thing over and over again, and with no new development in a conversation that is already a tangent. It’s why I didn’t respond to your previous posts to me (inb4 I’m accused of “ignoring” you again).

    Quote Originally Posted by kikix12 View Post
    Personally I react the exact same way to 1-2-3 or any other repetitive combination. Using keyboard for the past twenty years without looking at it, I don't even notice a difference between which finger I use for what button, so three consecutive buttons are one and the same to me.
    You say not to use subjective arguments... but here you are using one yourself.

    Player experience in the game is a subjective measure. Why gamble at making it boring for players just to save hotbars space on very few jobs (and only a couple buttons at that)? It’s generally a good idea to not fix something that isn’t broken, because it usually just leads to problems later on—one being “we didn’t want this change anyways, so why is it even here”.
    (3)
    Last edited by HyoMinPark; 09-13-2018 at 05:30 AM. Reason: Clarification and elaboration; addition because no posts left for the day.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  2. #2
    Player
    KaldeaSahaline's Avatar
    Join Date
    Apr 2014
    Posts
    439
    Character
    Kaldea Sahaline
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by HyoMinPark View Post
    Yes, I did. I’m arguing about how it is different on a psychological level: for me, more movement for my fingers means more engagement in the combat; I feel more engaged. Less movement (akin to hitting 1-1-1 which is physically different from 1-2-3 if we want to get super technical/pendantic) means less engagement; I don’t feel engaged. You’re arguing that claiming there’s a difference “is silly”; I’m arguing that I disagree, because there is a difference: physically (on the technical level) and psychologically.

    If you say that the combo system is boring, why advocate for a system that is going to further dumb it down? Not saying that you specifically are, but for the sake of discussion: why advocate for something even more monotonous that what is already present, if you think the combat system is currently boring and/or unengaging, and that this new system could potentially make that glaringly obvious.

    I also explained the only way in which I would accept such a system—you would have noticed that one is in line with your additional oGCD suggestion.
    To clarify - I am pretty sure we're on the same page and in agreement. I may be wording poorly.

    1-2-3 and 1-1-1 are identical for all intents and purposes from a complexity/depth perspective, I may not have been clear on that. The order of presses never changes. It's never 3-2-1, or 2-1-3, etc. However, I did cover (and you acknowledged and agreed) that it would definitely be more boring (as you mentioned psychologically speaking).

    I would not advocate for switching to PVP system WITHOUT corresponding updates to other systems.
    (1)