


LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)


I have all my jobs at 50, and I do play and do what I want for the most part. Its more of a statement of how things are either super overpowered, or nerfed to hell IE archer before 1.19, and now we have marauder which was incredibly overpowered in 1.19 because of storms path spammability losing its main ability that made you want to use it in leveling groups. While its still up in the air until the patch, marauder could be going in the same direction of being nerfed to complete uselessness since it looks like lancer will be able to outdamage it on a one on one basis, and gladiator is going to reclaim the tanking role with the abilities its getting.
Again though, we will have to wait until the patch to see, but exp parties where you are getting chains that net the party 20k exp in like 3-4 minutes using marauder are pretty much dead.


Personally I think the devs do want MRD to become a tank-oriented class, but I think the way they are going about the class overhauls will force it into a DD role.I have all my jobs at 50, and I do play and do what I want for the most part. Its more of a statement of how things are either super overpowered, or nerfed to hell IE archer before 1.19, and now we have marauder which was incredibly overpowered in 1.19 because of storms path spammability losing its main ability that made you want to use it in leveling groups. While its still up in the air until the patch, marauder could be going in the same direction of being nerfed to complete uselessness since it looks like lancer will be able to outdamage it on a one on one basis, and gladiator is going to reclaim the tanking role with the abilities its getting.
Again though, we will have to wait until the patch to see, but exp parties where you are getting chains that net the party 20k exp in like 3-4 minutes using marauder are pretty much dead.
I'm interested to see how this plays out though, I think MRD will still have viability in burn parties, even with cooldowns, etc. if you rock 4-5 MRD in a group we'll still be able to burn mobs pretty quickly, but obviously not as efficiently as we've been allowed over 1.19.



The design intent looks like it is wheening more toward single target DD.Personally I think the devs do want MRD to become a tank-oriented class, but I think the way they are going about the class overhauls will force it into a DD role.
I'm interested to see how this plays out though, I think MRD will still have viability in burn parties, even with cooldowns, etc. if you rock 4-5 MRD in a group we'll still be able to burn mobs pretty quickly, but obviously not as efficiently as we've been allowed over 1.19.



woot ? force it into DD role ? MRD have always suppose to be a DD (being use as DD tank though but that is the system to blame). Either way MRD still effective, just because they are being limit with the aoe doesn't make them less effective, just because player lost their MRD power horse 45-50 doesn't make it suck or less effectivePersonally I think the devs do want MRD to become a tank-oriented class, but I think the way they are going about the class overhauls will force it into a DD role.
I'm interested to see how this plays out though, I think MRD will still have viability in burn parties, even with cooldowns, etc. if you rock 4-5 MRD in a group we'll still be able to burn mobs pretty quickly, but obviously not as efficiently as we've been allowed over 1.19.


I don't know where you're getting that I said it was going to be a bad class or something, that's not even remotely what I had said.woot ? force it into DD role ? MRD have always suppose to be a DD (being use as DD tank though but that is the system to blame). Either way MRD still effective, just because they are being limit with the aoe doesn't make them less effective, just because player lost their MRD power horse 45-50 doesn't make it suck or less effective
Yes, forced into a DD role through GLA being the more efficient tank after the class changes. I see MRD being used in parties, but not like in Ifrit or Spiritbond parties like it has been this past patch. They are supposed to play the role of a "DD Tank", yes, but I don't see that "tank" aspect sticking around after the patch drops.
And, well... yes, losing their ability to AoE spam certainly does make them less effective than they are now for burn parties. Saying it won't make them less effective is just ignorant.



being call ignorant for different point of view make me sad. Trade the AOE spam zerk fest for ability to spam skill on single target worth it in my viewI don't know where you're getting that I said it was going to be a bad class or something, that's not even remotely what I had said.
Yes, forced into a DD role through GLA being the more efficient tank after the class changes. I see MRD being used in parties, but not like in Ifrit or Spiritbond parties like it has been this past patch. They are supposed to play the role of a "DD Tank", yes, but I don't see that "tank" aspect sticking around after the patch drops.
And, well... yes, losing their ability to AoE spam certainly does make them less effective than they are now for burn parties. Saying it won't make them less effective is just ignorant.


And nothing I had said had anything to do with single target, nor did your initial response to me.
Ugly troll is ugly.
lol arent they both zerg fests?
whats the point of having two single target DDs? especially when gaining extra EXP is partly due to battling multiple mobs at the same time as well as the Devs stating they are not trying to focus on single target party setups like they were in FFXI?
to me having a DD that specialized in aoe abilities added to uniqueness.
heres hoping combos can be done more than just once or twice in one battle because the reduction to TP generation sounds like battles could potentially be as slow as FFXI battles.
something FFXI was criticized for.
there was an interview asking about the planned PVP. (almost positive it was on a bluegarterls interview)
they told Yoshi that the battle system is too slow to really enjoy PVP and Yoshi said " yes it is, but we will be introducing things such as double attack and haste. plus self combos require moving around and extra abilities so i think that can make up for the pace of battle"
im starting to wonder just how slow he wants battle pace to be.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
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