Quote Originally Posted by Tint View Post
I think it should be a defense buff or selfheal, nobody will enter tank stance for a damage buff. More defense would also help in progression or in "oh shit" moments, situations where you use tank stance anyway.
I like the idea of a self heal HoT because it would also flesh a little more identity out of Grit (taken together with Souleater's HP leech)

Quote Originally Posted by Gemina View Post
The amount of Abysmal Drains you can get off is pretty dependent on the MP return of BP, and you can even DA one or two of them to help out your healer a bit.
You have to get hit 20 times to get a Dark Arts out of Blood Price... I'd prefer BP made base-line MP restore and Quietus be our new pack-size scaler, personally. SE just loves their gates and 3-mob packs too much.

For Square to take an ability and nerf it by 75% - to a literal quarter of it's original effectiveness - and not instead replace or change it is something I find alarming. Which skills are they going to nerf to a fraction of their value in 5.0, just so the new cap-stone abilities can make up the difference? What they've done with Blood Price (and in-Grit Siphon Strike MP-double-restore) is something I hope they don't make a habit of. New abilities should add to the kit, not reverse-engineer them (DRK isn't alone on this)

I'd feel a little more assured if they straightened that out before the expansion, though that is unlikely.