IIRC many of the earlier coatee sets are all.
Some of the earliest crafter and gatherer gear is as well.
IIRC many of the earlier coatee sets are all.
Some of the earliest crafter and gatherer gear is as well.



That's not an argument.
I do not think that gear specific to one crafting or gathering class should be unlocked. It removes much of the appeal of it. While they are not job specific gear, crafters do not have job equivalents outside specialization. Gatherers do not get any jobs. If there were trade jobs, these items would be locked behind them. In effect, it really is the same principle as the AF gear.
If anything, it does appear SE is looking to tighten up restrictions with trade gear rather than loosening it up more.


That was not an argument.
I have no opinion on that.
I was just letting people know that it already exists, so it would not be a surprise if we'd get it someday.
While I know others are against it I would like to be able to wear alot of the craftable level 50 gear in to Dungeons and raids.



Would still be no different than glamouring dark knight gear onto a fisher

Why are you lot so against the idea of more glam? And until we get more than the piddling 10 glam plates we have right now, glaming individual crafter classes makes no sense, unless you want only some of them to have their own plates and even then, only switchable in cities (I often craft an ingot or two between nodes).
I'm in favor of more glam. I just think more glam should come from adding more glam, and not from taking away the entire identity of ten of the game's jobs and a major aspect of an eleventh one.
Fisher would still have at least some identity by the fact that it does things no other class in the game does, but I'd still be against denying it its visual identity, just as I'm against denying the combat jobs their visual identity. For the other DoL and all DoH it's far more important, since the only identity they have is visual. Without the existence of an AF for them, we would no longer really have "Weaver" and "Goldsmith" and "Blacksmith" etc. They would all just be "Crafter".
There are thousands of outfits in the game, and a lot more to come. It's not unreasonable to think each class is entitled to have at least one of them.
8 plates for the 8 DoH classes, 1 for whichever combat job I'm currently advancing and likely to get new gear for (and I just edit that plate when I decide to change focus and work on a different job instead), and 1 extra plate left over.And until we get more than the piddling 10 glam plates we have right now, glaming individual crafter classes makes no sense, unless you want only some of them to have their own plates and even then, only switchable in cities (I often craft an ingot or two between nodes).
DoL and all the rest of the combat jobs have to continue on the old system like before the glamour dresser came out until it gets updated with both more plates and the ability to switch between them when switching jobs (i.e. removal of the "in cities only" rule). I hope it eventually does get both those updates, but in the meantime, the discipline that involves the most switching between jobs (i.e. crafting) and which is done mainly at my house or at least in a city anyway (crafting again) is the best use of the plates we have so far.
Last edited by Niwashi; 09-22-2018 at 05:29 AM.



I glam all of my crafter classes with plates. They all look completely different and are unmistakably their own classes, despite being the same set.
Yeah, the main hand tool and crafting animation does that already unless someone out there really confuses a character with a big headed hammer on their hip for a culinarian.
Outside of the cash shop part, the Chinese have the right idea.
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