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  1. #51
    Player
    Noodle_Trinidad's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah (1.0) / Limsa (2.0)
    Posts
    129
    Character
    Noodle Sil'vaadle
    World
    Excalibur
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Ayer2015 View Post
    Assuming the FF14 census number are correct and ff14 maintains 620,00 active global subscriptions, I fail to how how anyone could fault customers having certain expectations of the product. With those sub numbers SE is pulling in 9mil every month...
    Not to fully defend SE given their Triple A status what the other person said is right, need to take into account costs for production. Though at that point you would question allocation of funds from SE’s end and why their “Hail Mary” of a game reboot isn’t getting proper love.

    That aside the 620k is a rough estimate of active “Characters”, not accounts but characters themselves. The active sub count is probably lower than that by a good margin given some of those characters can be alts of another. Add on that and solely rp oriented accounts and the number would probably fall under 500k or so.
    (0)

  2. #52
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Again all developers use assets more than once for good reason. It's not about being lazy, it's just being smart with their time, producing a higher volume of content in the same amount of time by not always starting from scratch on everything. It's still hundreds of staff working flat out every day, they just have them focus on more important things than dungeon loot.
    (2)

  3. #53
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,163
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    Not really. Not every RPG, even JRPG's, are fantasy games, thus certain content that is labeled "dungeon" is really just another example of a self-enclosed puzzle.

    [...]
    I'm sorry, I really don't understand what you are trying to say.

    Why "not really"? I never said anything about RPGs only being fantasy games, or that by "dungeon" I was meaning something more specific than "any area in an RPG where the focus is fighting monsters and reaching a boss at the end". Of course it can be a building or a spaceship. I never said it couldn't. Both Liam and I were using "dungeon" as a generic term.

    You don't seem to have said anything to argue against the statement you quoted. I said an RPG without dungeons would be empty, and you've made a list of all the different variations of dungeons you can find in RPGs. I can't see where the contradiction is.
    (2)

  4. #54
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Iscah View Post
    I'm sorry, I really don't understand what you are trying to say.

    Why "not really"? I never said anything about RPGs only being fantasy games, or that by "dungeon" I was meaning something more specific than "any area in an RPG where the focus is fighting monsters and reaching a boss at the end". Of course it can be a building or a spaceship. I never said it couldn't. Both Liam and I were using "dungeon" as a generic term.

    You don't seem to have said anything to argue against the statement you quoted. I said an RPG without dungeons would be empty, and you've made a list of all the different variations of dungeons you can find in RPGs. I can't see where the contradiction is.
    There is no contradiction. You said RPG's without dungeons would be really empty. Just the term "dungeon" is specific to fantasy RPG context when there are similar kinds of RPG's and MMORPG's which use self-contained sections of the game as "dungeons" even though they may be planets, buildings or spaceships/bases.

    In a sense, a completely, correctly, designed open-world system would be seamless, and the term "dungeon" would just be referring to the landmark. Where as "hub+spoke" systems are games like PSO2 which simply have no overworld, everything is a "dungeon"

    That's all I was getting at here. FFXIV's dungeons are self-contained really-short pieces of content, and that is what is making it feel repetitive. It would only be worse with any kind of player-set tunables (Eg WoW's Mythic+), which is why that should not be the way to make content harder. Nobody uses the minimum ilevel as it is, because it doesn't offer rewards, and most players just unsync content to farm rewards, thus really making the longevity of any content that isn't new also super-short.

    An open world system could feel empty without dungeon-style landmarks in it, but that wouldn't remove other kinds of content from it (Eg crafting.) Especially if the crafting allows for creating permanent structures. Certain areas of the game can change over time, thus giving a reason to stick around areas that are busy and abandon areas that are ruled by players intent on playing warlords.
    (0)

  5. #55
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,163
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    There is no contradiction. You said RPG's without dungeons would be really empty. Just the term "dungeon" is specific to fantasy RPG context when there are similar kinds of RPG's and MMORPG's which use self-contained sections of the game as "dungeons" even though they may be planets, buildings or spaceships/bases.
    So basically you're arguing a distinction that I wasn't using in my post - and personally don't believe exists. I'd use the term generically regardless of the story genre.

    Let me rephrase then.

    An RPG without [areas in which the focus is exploration and battling enemies] would be empty. It would be lacking one of the defining features of RPG gameplay.

    I'm not talking about giving them "replayability" or "endgame value", my point is that they belong in the game even if they don't have any. They are part of the "traditional RPG" experience within the game, and I don't believe it's a waste of resources (as Liam was saying) to make them. They are part of the game, and a dynamic way of experiencing parts of the story.

    ie. Would you (generic-you) rather explore the Burn as a dungeon, or watch the characters hike through it?
    (2)

  6. #56
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,715
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by CorbinDallas View Post
    Potentially (though unconfirmed) FIFTEEN unique sets for Eureka Pyros, since they confirmed we're getting armour this time around.
    I wouldn't be surprised if SE ends up slapping a glow onto the old SB AF and call it a day.
    (2)

  7. #57
    Player
    K3KW4RCHILD's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    63
    Character
    Fisher King
    World
    Brynhildr
    Main Class
    Gladiator Lv 79
    Feedback: This gear set looks too much like previous gear sets. (I) am disappointed and uninspired because gear sets are a large factor in why (I) enjoy new content.

    Whining and Crying: SE sucks so bad, it's unbelievable. Why can't they do what (WE, or EVERYONE) wants them to do. SE (CAN, SHOULD, IS TOO LAZY TO)... do the "minimum." They don't care. The game is dying. It must be because (the dev team is over worked, aren't getting enough support, don't have the leadership of...insert uneducated speculation) Blah, blah, blah...

    It is easy to say "I'm critical of the game because I love it." However, 99% of us aren't likely to be a professional game developer. Those who claim to be "lovingly offering constructive criticism" aren't confining themselves to feedback. They dilute the useful stuff by indulging in speculation and the self-serving airing of grievances. Please don't generalize, you are NOT speaking on behalf of a majority, you only believe that or are choosing not to cite your primary sources that prove it's a majority.

    PS: Optimism and encouraging others to be more optimistic is not white knighting...
    (6)

  8. #58
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Iscah View Post
    ie. Would you (generic-you) rather explore the Burn as a dungeon, or watch the characters hike through it?
    That depends, if it's a 16-part dungeon (eg more like original coil,) yes if it keeps the player on-task. If it's a single 10-15 minute dungeon, I'd rather just wander around it and have the time consuming fights as trials, even if they are not "primals".
    (0)

  9. #59
    Player
    Rhysati's Avatar
    Join Date
    Sep 2013
    Posts
    407
    Character
    Madeye Moxie
    World
    Balmung
    Main Class
    Bard Lv 70
    Quote Originally Posted by KisaiTenshi View Post
    There is no contradiction. You said RPG's without dungeons would be really empty. Just the term "dungeon" is specific to fantasy RPG context when there are similar kinds of RPG's and MMORPG's which use self-contained sections of the game as "dungeons" even though they may be planets, buildings or spaceships/bases.
    You are awfully heavy-handed with those semantics. In the video game world(and MMORPGs specifically) dungeons refer to some sort of area that you have to fight your way through to a boss, usually with twists, turns, loot, traps, etc.

    This idea that non-fantasy games don't have them is silly. Metroid(and metroid-vania) games take place in dungeons. City of Heroes was pretty much nothing but dungeons. Wildstar had them. SWTOR has them.

    Most people just refer to them all as 'dungeons' regardless of what the game devs call it. Just like if I'm explaining my FC to someone who isn't playing FFXIV, I'd call it a guild because that is what it is.
    (1)

  10. #60
    Player
    Daemic's Avatar
    Join Date
    Feb 2017
    Posts
    78
    Character
    Falling Tower
    World
    Malboro
    Main Class
    Monk Lv 80
    Who cares. They should fold the patch team into the division working on the next expansion.
    (0)

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