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  1. #1
    Player
    Caitlinzulu's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    889
    Character
    Caitlin Seraphim
    World
    Shiva
    Main Class
    Archer Lv 100
    I can see wherethe OP is coming from. I would welcome harder fights but not in the storyline. Problem is you yourself can be more then capable to clear it but your clear depends on every other player being able to do their part. I still remember Crysalis and Steps of faith when they first came out which where 10degrees of frustration.
    Also not everyone is capable of playing to the same level as the best players for whatever reason. People here saying the fight is easy well taken one at the time the mechanics are not hard but remember at the same time as noticing and reacting to the mechanics you need to do your rotation. And when mechanics start to come at the same time it can become hard to react to everything at once.
    (2)

  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Caitlinzulu View Post
    I can see wherethe OP is coming from. I would welcome harder fights but not in the storyline.
    No, there needs to be more stuff like Shinryu in the MSQ. It's precisely because this game is so brain dead easy half the time people panic whenever there's a sudden spike. And it's why they don't bother learning. Going through Stormblood, you can pretty much do a basic 1-2-3-4-5-6 and clear almost everything. Susano and Lakshmi may be a little bit of a hurdle but not much. The lack of a proper difficulty curve is why the gap between player skill is so enormous.

    Regardless, Shinryu is the final boss of the expansion proper. Back in Heavensward, we had Thordan who was a massive disappointment. He was so damn easy you could literally ignore half his mechanics and still win. Nowadays, people make a game out of how much they can stand in. He's that much of a joke. Hardly what I would call an epic conclusion for Heavensward.
    (8)

  3. #3
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Caitlinzulu View Post
    I can see wherethe OP is coming from. I would welcome harder fights but not in the storyline.
    its annoying that these people can just be blissfully unaware through the entire game not taking effort to learn simple mechanics making it a hassle for other players,
    doing mechanics is not hard
    in a normal trials and raids there is no enrage (besides o3) so you can just stop and do the mechanic if you want
    its not like Savage or Extremes where you have to keep up DPS And do mechanics
    (3)

  4. #4
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,967
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Caitlinzulu View Post
    I can see wherethe OP is coming from. I would welcome harder fights but not in the storyline. Problem is you yourself can be more then capable to clear it but your clear depends on every other player being able to do their part. I still remember Crysalis and Steps of faith when they first came out which where 10degrees of frustration.
    Also not everyone is capable of playing to the same level as the best players for whatever reason. People here saying the fight is easy well taken one at the time the mechanics are not hard but remember at the same time as noticing and reacting to the mechanics you need to do your rotation. And when mechanics start to come at the same time it can become hard to react to everything at once.
    But for this fight in particular, he doesnt really get to the point where he's overlapping dangerous mechanics. When he hits full aether gauge and does one of his 6 super moves(all stolen from primals you fought at 50 if you didnt skip) he warns you, stops everything else, then spends like 6-8 seconds charging up the attack, THEN he does it. Thats a lot of time to look at what he's casting and react accordingly to a single move(and if youve fought him enough to know his patterns its even MORE time as youll know for the 2 minutes before hand what comes next). His wing attacks arent dangerous(unless youre close enough to the edge for icicles to knock you off), and you can just not fight him from in the center to avoid his big punch move. The tail gives you a good warning before it crashes down, and you can tell immediately if its going to break the platform or not. That leaves... chains and earth breath? Both basically handled by "spread out". And finally his cauterize. It only leaves a small safe zone, but even on launch day the damage from it was low enough that you wanted to dodge it, rather then needing to(compared to final steps at launch when cauterize was death).

    And really, if you got to level 70 and through all the main scenario to this point without learning how to play your class or how to react to a big bad guy then you should be used to being carried. One good tank and healer is enough to clear this now. I didnt think it should be nerfed last june, i certainly dont think so now.
    (5)